Back in 2016, a new version of X11 (shipping with the latest Linux distros) killed my AMD graphics because driver support was dropped and open source drivers were not available for my particular model.
Bitlocker will make you have a hard time when it comes to multiboot and only one drive (RAID 0 behaves like one single drive). The RAID is another possible point of failure.
If you really want to set it up:
Backup all your data
Disable RAID
Reinstall Windows on one SSD (Bitlocker Encryption is fine then)
Install Linux along with its bootloader (grub) on the other SSD (LUKS encryption is also ok here)
Boot from the Linux drive. Grub will then prompt you for the password to the encrypted LUKS partition.
You will not be able to access your Linux drive under Windows and vice versa. At least not with preinstalled tools.
No issues, as long as you have two separate drives. In worst case, you have to change your boot settings in UEFI, after a kernel update.
But I failed setting up Windows and Linux, both with drive encryption on one single SSD. I guess my failing prevented me from locking myself out of the system.
It is, but they strip the WEI API from their builds.
However, you may want to switch the user agent string to "Vivaldi" because it is "Google Chrome" in the default setting.
Sharkoon Skiller Mech SGK3. It's a full size keyboard, if that doesn't put you off. Featuring a heavy sheet of metal for the surface, and you can choose from linear, tactile and clicky switches (non-swappable). For 60-80 €, that's a real steal.
0.4 and 0.5 are nice for smaller parts with fine details. But for mineatures / small figures, I tend to 0.3 or even 0.2 nozzles. 0.1 only for exceptional small and detailled works, since these nozzles constantly tend to clogging. And then there are taller parts which have to be strong, like shelf brackets or vases. That's where my 0.8 and even 1.0 mm nozzles do shine.
Last, but not least: You don't need a high-flow hotend for wider nozzles. Any hotend will do (tested with an old Ender2), as long as you adjust speed and temperature accordingly. Some trial and error is the key.
MUDs (Multi User Dungeons - The massive multiplayer text adventure RPGs that came before the term "MMORPG" has been invented) may be your friend. Games like unitopia.de. All you need is a telnet client (built-in in almost all operating systems).
Indeed, there were advantages when It came to app development. There was for example, the Unity web exporter. Embedding web apps for the OS worked out of the box. On the flip side, there was an impact on performance. Like there was no multithreading possible. At least not for the Unity Web export.
FFOS was an html mess. The GUI didn't have much to offer. You couldn't organize your apps since they were only accessible through the cluttered app drawer.
Thanks, I may give that old apart-falling piece a shot.
I was working on integrated Intel graphics most of the time.