I didn't notice they broke it. The website works on my Firefox as usual. Maybe you lack some plugins? (like ublock origin, sponsor block, age restriction bypass...)
Since pipewire is the default in Nobara (I recently started with it), I hope I don't need to care too much about it (fingers crossed!). What I want to achieve is a realistic feeling of the room accoustics in games. I recently noticed that in Cyberpunk 2077 (windows, with the xbox headset): I could close my eyes and still tell where I am in the game.
Maybe "Spatial audio" fits my description better than "surround sound". I wasn't quite sure whether additional processing is mandatory for realistic ingame sound. Back in the day (long long ago), EAX 4.0 was a huge improvement above direct sound. I guess that has changed, luckily!
Long story short: What I'm looking for is an immersive sound simulation for ingame environments, and I don't like to lack behind proprietary solutions.
Maybe start again with the network share, if you don't mind. SambaV1 is outdated. You could set up a thin client, RasperryPi or similar for your network share. You could then format its HDD to ext4 or btrfs and install samba and nfs-kernelserver.
Same applies to your local steam library: better put your games on a Linux-native filesystem. It may safe you some headache.
I started with blender and I agree: It's not made for technical modelling. There is a custom blender version with common CAD features, but I've been put off by the - typical for Blender - steep lerning curve.
Long story short: You can't go wrong with FreeCAD.
Judging by the heading, most people driving at night must be blind and speeding. Just keeps your eyes open and drive responsibly!