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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)MY
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2 yr. ago

  • I thought that too when I saw it. But I believe the Parker solar probe only looks at the sun. That was probably a huge disruption on the surface of the sun, similar to the little spots that are seen before and after, but on a much larger scale.

    Could that have been the site of the eruption that caused the plume that the probe flew through?

  • Thanks for that! I actually had to put the game down for several months because my child had just been born and I couldn't handle one of the scenes in the game. It was heavily telegraphed, so I had time to stop the game before anything upsetting happened. And when I went back to it months later it wasn't nearly as bad as I thought it might be. But yeah, it's a game about the death of many family members, told through metaphor and fanatical imagery.

  • Oh man, I just want to give a shout out to the Splatoon ink mechanic.

    The game is a competitive arena shooter. That would be pretty uninteresting, but instead of competing for kills or holding objectives, the teams are competing to cover the largest surface area with ink or paint. That's pretty neat. But there's more.

    Every player has a special "squid mode" they can use when standing on ink of their colour. When in squid mode players travel much faster, can travel up walls, and are extremely hard to spot, but can not attack or lay new ink.

    This makes the laying ink in specific areas valuable, as it makes it faster to get from the spawn point to the front faster and easier. It also rewards holding contiguous trails of ink, or conversely, cutting off your opponent's ink trails.

  • There is really something very different about this game. If you point to any individual part of it, there are other games that do that thing. But all together, it's quite unique. And it's a pretty fun game.

  • Wow. I'm super impressed with all the suggestions here. I'll add a few of my own that haven't been mentioned yet.

    Her Story - you query a police archive database for video clips, eventually revealing the plot. Kind of a mash between a murder mystery book with the pages out of order and Google. If you like it, check out Immortality

    What Remains of Edith Finch - all you can do is walk around a very unusual house. The narrative reveals itself as you do so. That narrative is fantastical and heartbreaking and also very sweet.

    Crawl - multiplayer game - you are all trying to escape a monster and trap filled dungeon. One of you is alive and the rest are spirits who can possess the monsters and traps. Any time a spirit kills the living player, they become the living player. Unique boss fight at the end where multiple spirits control parts of a huge boss monster.

  • I learned a few years back that the Hugo Award that you see on the cover of some books is actually a very different kind of award than most.

    Works are nominated and voted on by people like you and me. In fact, right now you can go become a voting member of the Hugo Awards and have a say on who wins each category this year. I've really enjoyed reading the nominated works and casting my vote for the past several years.

    It's a great way to discover novels and shorter form stories that you may not have otherwise known about.

    Special shout out to Catherynne M. Valente for writing something I love almost every year!

  • Please consider WanderSong. It's a small game and was made with so much love. Games can have a huge variety of plots and environments. But the vast majority of games, regardless of what they are about, are actually about victory. You're a space dwarf mining for minerals, but the game is all about mastery and winning. You're a dragon-kin with magic shouts, but every quest is about achieving a victory over a challenge. And so on.

    I would say that WanderSong is not a game about victory. It's a game about happiness. The character, the mechanics, the plot, the environments; they all serve first to explore the meaning of happiness. There's nothing else quite like it. You can find it here.

  • I agree that the world does not need "you" to reduce your footprint to zero. But people do have collective power. If everyone reduced their footprint a bit, that would make a dent.

    Even better is if everyone realized that the big polluting beasts are fed by us. Everyone withholding just a little money from these corporations makes the graph of their profit go from pointing up to pointing down. And they sit up and take notice at that, even if they are still making billions annually. They are literally a house of cards and we are the bottom layer.

  • I feel this comment is brushing off the important point the commentator above is making. I understand that you wanted to clarify or defend your original statement. But if you don't respond appropriately to what the person you're talking to has said, you're not really having a conversation. Instead you're just talking at someone.

  • I've been thinking about the disappearance of God games. I think they didn't disappear, but they evolved so much that we don't recognize them anymore.

    I feel some moved into the direction that we now call "simulators", like RimWorld, the Sims, Two Point Hospital, and more. In my mind, the big difference between the God games of old and those new games is that in the older games your role as the player was explicitly defined, where in the new games it's not. In the old games, you were "playing the role of a god in that realm". The new games don't bother to tell you "who" you are in this setting. You're just the player, get on with it, play the game.

    I feel like other God games moved in the direction of top down colony builders, like Against the Storm or Frostpunk. And again, I think the big difference between those games and something like Populous is that your role as the player doesn't have an explicit name in the game world. You're not a "God". But most of the rest of the trappings are there, I think.

    What do you think?

  • I have long enjoyed a series called The Truth. The vast majority of episodes are one-off stories. The actors tend to be very good. The stories run the gamut from fantasy and sci-fi, to speculative fiction and horror. Most stories contain some fantastical element, but not all. I tend to finish episodes wanting desperately to share that story with a friend. They asked for listeners to vote last year on which story they liked best. Here are the stories with the most votes:

    The Dark End of the Mall

    Tape Delay

    Possible Side Effects

    Rideshare

    Fish Girl

    You’re Not Alone