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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)MR
Posts
6
Comments
90
Joined
2 yr. ago

  • If you give a fixed value they'll low ball it and you'll generally end up in.between theirs and yours, so you'll have to aim high.

    Exactly. That's why you say a specific number, which you hope you'll get (which is a high end of your range), but in your mind be prepared to accept a lower offer (which is a low end of your range). If you say a range it's like if you said just the low end of the range, the high end doesn't matter anymore to the recruiter. That's at least what I've been doing recently and it usually works well.

  • I don't know if I understand you correctly, but it's actually very possible to go back to the previous app with just one swipe. No need to return to home screen. I have iPhone 11 Pro (should work the same for any newer models too) and you just swipe at the bottom from left to right and it will switch to the previous app you had open. You can do the same gesture from right to left to go forward to the next app. You can continue the same to shift through all your recently opened apps.

  • What types of games do you develop? I just started gamedev as a hobbyist earlier this year, so I'm by no means an expert in the field. I'm not into 2D games, I very much prefer 3D. What scares me is that I don't see that many well made 3D games in Godot out there. It's mostly 2D. Nonetheless, the engine seems to be capable of doing about the same of what Unity offers. I hope I'll be able to soon reach the same level of proficiency in Godot and support the growth of 3D community.