There's a very high chance that most of them no longer work. Although if even just 5% of the ones deployed are working, that's still over 80. Which is more than enough to start WW3.
And it's almost unthinkable that they haven't kept strict maintenance on at least a few.
It's kind of difficult to relax and enjoy something when it is a seagull going IIIIIIIIIIII IIIIIIIIIIIIII IIIIIIIIIIII IIIIIIIIIII for 10min straight without a single pause, just outside your bedroom window, at 5am.
Linguists in Australia recently analyzed the Global Web-Based English Corpus (GloWbE), a massive database containing over 1.9 billion words from 1.8 million web pages across 340,000 websites in 20 English-speaking countries.
And yeah, it's the same old "they really knew how to make * in the past". Houses, bridges, spoons, video games, whatever. It's just that the well made ones survive, and the badly made ones don't.
In large scale online games you have issues ranging from obscure things causing memory leaks based on drivers, hardware combinations, etc. and all the way to basic things getting overlooked. One of my favorite examples being GTA5 online.
They forgot to update a function from early testing, and it was in the game for about a decade before someone else debugged the launch process. And then realized that it was going through the entire comparison file for each item it checked on the local list. So "changing a few lines" ended up reducing initial load times by up to 70% depending on the cpu and storage media.
It's not full canon, only legends. It is from a reference book written by Ben Burtt in 2001. But the first half is written as an in-universe book, so I consider it partly canon. (For reference, he is one of greatest sound designers of all time. He made the lightsaber sounds, Darth Vader's breathing, etc. In addition he also worked on Indiana Jones, made the "voice" for E.T., WALL-E, R2-D2, etc. He's the guy who popularized the Wilhelm scream easter egg)
Absolutely, it's impossible to know how much. But it's a lot easier to grasp that it's rarely just "changing a few lines" when it comes to these types of situations.
Specially since many programmers have encountered clients, managers, etc. who think it's that simple as well.
EDIT: Actually I don't think you're a troll, I think you're looking for tips to make your AI posts harder to detect by getting people to tell you what gives it away.
And for reference: No, you're not actually using em dashes. Although you already knew that, because if you can google a binary converter, you can google "em dash".
I was initially put off by the character graphics and combat system, but yes it is a good story game. Other people have explained the good parts, so here are some of my personal complaints:
There are some really dragged out cinematics. It seems like they tried to fit some of them to the music, but didn't have anything more to animate, so sometimes it's really long lingering or circling shots.
After certain quests, you end up "having" to spend a long time checking in on companions. And depending on your order of quests, this can happen several times in a row. So it can take out of the quest-flow a little.
There's basically no map. There is an "overworld" map that is very crude and basically just shows "land, sea and major points of interest". Theres nothing when you're in a point of interest. So some areas can be frustrating to navigate, even when they're not supposed to be.
There are parts where characters seemingly make odd or rushed decisions and act as if you should know why already. Almost as if some parts were cut and they forgot to compensate in all related sections.
Personally I'm still not a big fan of the combat, and play mostly for the story. So I'm on story-mode difficulty with mods that increase resource drops and dodge window(it does not deactivate achievements).
Gamers who don't know any programming, or maybe made a little utility for themselves. Looovee to bring out the old "just change one line of code", "just add this model", etc. to alter something in a game.
They literally do not understand how complex systems become, specially in online multiplayer games. Riot had issues with their spaghetti code, and people were crawling over eachother to explain how "easy" it would be to just change an ability. Without realizing that it could impact and potentially break half a dozen other abilities.
Yes. The GNK-series droids are the most famous among the power droids. Those are literally walking generators and power banks. There is a heavy version PLNK(plunk) series with four legs. Both of which have a flat top, so you can use it to put things on them.
They have been modified as weapons during some encounters. Where they would just walk straight ahead and explode when it collided with something.
There's also rumours of a "Cult of the Power Droids". Where a group of gonk robots would show up at night and ask for donations. And the best way to get rid of them, is to say "Gonk. Gonk. Gonk ko kyenga see", which is apparently so rude it can't legally be translated to basic(galactic basic standard, aka "english").
There's a very high chance that most of them no longer work. Although if even just 5% of the ones deployed are working, that's still over 80. Which is more than enough to start WW3.
And it's almost unthinkable that they haven't kept strict maintenance on at least a few.