Skip Navigation

InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)MR
Posts
0
Comments
392
Joined
2 yr. ago

  • I play indies or roguelikes for this. It's the most similar to old arcade cabinets experience from back in the day: you play a match, 15-30 minutes top, if you feel like it, rinse and repeat, otherwise not a big deal.

    I'm currently playing Hades. Dead Cells is even better.

  • It felt heavy for me because I was used to the Switch. Since I haven’t used the Switch (actually sold it 6 months ago) it feels normal now.

    What doesn’t felt right then nor now is the straight shape of the handles and I think that this might be confused with heaviness because it is what makes your arms feel tired. Every other modern controller in the market has handles that are pointed outwards which follows the shape of your shoulders in relation to the forearms when holding the Deck (unless you have really small body like children do). I hope they review the general ergonomic of the device in the next iteration.

  • That’s probably the least disgusting feature of them all, kinda looking forward for a monitor with rounded corners even though I know the problems that it will carry. The inverted shape of the handles though…

  • Oh, I thought it was a lot. Keep trying mate! Playing less arcade-ish and paying more attention to deliberately dodging incoming attacks, rather than just dashing around to end up right on a trap helped me a lot.

  • Yup, that was the iPhone 6 screen. If Jony Ive’s dream of a glass slab would come true, a phone of that size (under 7mm thickness by the way) with a bezeless display would have been at around 5-5.5 inch. That’s what phones should be like now instead of horrible camera bumps and notches.