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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)MO
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  • Government comprises many departments and organizations, which do many things. It's not a single blob of all good or all bad.

    Also, not all back doors and CPU bugs are government-imposed.

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  • I'm online, and I commend you for continuing to use your hardware for as long as it does the job, instead of adding to the world's energy, material, and e-waste problems. Well done.

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  • According to the translation I read, the security-related complaint in CSAC's post is mainly about Intel Management Engine. And you know what? They're right. It is a back door, and it is a security risk. Not a new or obscure one, though, and not just for China.

    The risks imposed by Intel Management Engine and AMD's Platform Security Processor have been known for several CPU generations. Obviously, a lot of us are unhappy about this and would like a way to disable them.

    https://support.system76.com/articles/intel-me/

    https://hackaday.com/2020/06/16/disable-intels-backdoor-on-modern-hardware/

    Instead, these components have been made more and more integrated with core system functionality, making the prospect of disabling them less and less practical. I fear it may take legislation to give us back control of the computers we supposedly own.

  • I haven't played in a while, so keep in mind that I haven't seen the latest changes, but I think I would miss it. Sombra has always been squishy and a bit underpowered in damage output, so getting value out of her meant using the rest of her kit to make up for it. I enjoy that kind of challenge more than endlessly twitch-aiming and clicking heads.

    Stealth in particular has a funny and I think mostly undeserved reputation. On the one hand, it doesn't feel good (as another hero) to have positioned yourself well and have great aim but still get assassinated by an enemy who appeared behind you out of nowhere. On the other hand, Sombra doesn't just appear out of nowhere. She is visible when she's near you, and her footsteps make noise, and she can't attack until she fully de-cloaks and sits through a cooldown, and she announces herself when she de-cloaks, and she's vulnerable during the cooldown, and she's often alone the whole time.

    All these weaknesses combined leave ample room to shoo her away (or even kill her) if you keep aware of your surroundings, rendering all her set-up time wasted and forcing her to go heal up. But having tunnel vision can be a death sentence when Sombra is in play. I think this is why I'm seldom killed by Sombra when I play another hero, yet get plenty of kills as Sombra when my opponents aren't paying attention.

    If stealth were gone, I expect her mobility would still be appealing, but I would really miss the high risk/reward of relying on stealth and game sense more than teammates for protection, and I would really miss the challenge of reading enemy intentions and awareness levels to find kill opportunities. Endless point-and-click is pretty boring to me.

    Also, everyone needs a counter. Even Widowmaker.

  • If this teaser is representative of the game, I don't think I like that characters' faces are shown. My memory of the original is entirely in first-person perspective, which was an important part of it being so immersive. It felt like being in all those tense situations myself, rather than watching someone else from a distance.

  • This is one of the two that jump to mind. Red Dead Redemption 2 had beautiful, atmospheric storms that were a sight to behold at a distance. Breath of the Wild brought the lightning up close and personal.

    There's nothing quite like deciding to take a fight in a thunderstorm while the only gear you have left is metal, or carefully sneaking up on an enemy only to have a bolt of nature's electric fury crash down two meters behind you and shake the ground you're standing on. Especially in surround sound.

  • Yeah, that was a pity. I agree that guy did great sound design for the first game, but great art doesn't make up for the harmful societal views he supported. I don't think I would want to work with him, either.

  • It's better in the name of performance but with more aggressive ramping of the core/memory clock frequencies it can come with an increase to power use by default.

    A Phoronix comment says this increases power draw by more than 10W at idle. That's pretty wasteful for systems that spend most of the day at or near idle. (And AMD's recent GPUs already have a reputation for idling with too much power draw on linux.)

    I hope the change comes with an easy to revert it. If they can't figure out how to automatically enter and leave this mode on demand, we need a way for a script or gamemode hook to do it. Efficiency is important even in desktop systems.

  • You might also like to know:

    • If game crashes cause your system to freeze, it might not be the crash itself, but systemd hogging all the system resources while it writes a massive core dump to a file or journal (which can take a long time). You can disable this behavior with Storage=none and ProcessSizeMax=0 in /etc/systemd/coredump.conf.
    • Debian-based systems have a useful zram config skeleton in /etc/default/zramswap if you install the zram-tools package.
    • The Arch Linux wiki has more info on zram tuning, including swappiness and other kernel related parameters.
    • The /sbin/zramctl command will tell you how zram is doing.