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2 yr. ago

  • Then I guess it's just down to cookies? Private doesn't transfer cookies from the main session. You start with a clean slate all the time.

  • Isn't that because all extensions are disabled unless you explicitly turn them on for private windows? uBO is off so you obviously won't see the nag screen.

  • At least when it comes to Git I'm not too concerned. What could MS possibly do to you? Maybe vendor lock in via the issue tracker? They aren't using it and it's not exactly that hard to migrate off of it in the first place.

  • It surprises me how many indie devs avoid some of the higher level / more popular engines for this reason alone. But I assume they just must enjoy that sort of stuff much more than I.

    The problem with indie devs is purely a lack of knowledge and resources. They don't feel comfortable testing and packaging binaries for distribution on Linux. A decent number of them are also self-taught and actually have almost no exposure to desktop Linux at all. So it's actually a much higher hurdle than you think.

  • Mind, I am not blaming young people who want to create games. They lack the experience to know they are getting exploited. It’s all the cynicism of managers who know no loyalty and only want profits.

    I blame them at least a little. CS professors give students ample warnings and the industry's bad reputation isn't a secret. There a variety of outcomes....

    • listen and steer clear entirely
    • listen but decide to do it anyway. They do research on potential employers, their work culture etc. and they have standards.
    • Ignore the warnings or be willing to do game dev no matter the cost

    The second group will be fine and knows when/if they need to call it quits or look elsewhere. The real problem is the third group.

  • Popularity makes all forms of support infinitely easier. I'd struggle to come up with any technical reason that could be worth giving up the ability to easily google for issues or install software. That doesn't mean I think you shouldn't use other distros, just that I believe Ubuntu is the best choice for a default install targeting average people.

  • The music industry wants their license fees and people want to play using those special controllers. So it's prohibitively expensive to make this type of game on top of the added burden of the hardware. It's a miracle the game even exists as is.

  • Developers suck at optimizing their games, so AMD added an option to edit the engine.dll file

    Game developers don't suck at optimizing their games. The people building the actual hardware just know better and have a vested interest in increasing performance. These sort of optimizations happen all the time. For example, AAA game developers regularly work with companies like Nvidia, which push out updates to their drivers for specific games.

    So it's not always as simple as making a change to their game engine, otherwise the change would be made there and not explicitly on the driver side. Computers are complex machines and people should hesitate to blindly call anyone incompetent over a few milliseconds of lag.

  • All of the discussion over copyright of AI is a complete waste of time. Given only a bit of human editing AI art is indistinguishable from art made in entirety by a person. It will be nothing but a "feel good" law that does nothing to help the artists AI has displaced. We should be focusing directly on helping artists or others maintain their livelihood.

  • Yeah. I thought this was the norm, so I don't know why this is news. At my company everyone is a 3 or 4. A 5 literally means you're going to be promoted to the next level. There's absolutely no other way to get a 5 and promotions are obviously rare.

  • How would you identify text or images generated by AI after they have been edited by a human? Even after that, how would you know what was used as the source for training data? People would simply avoid revealing any information and even if you did pass a law and solved all of those issues, it would still only affect the country in question.

  • Devil's advocate. It means that only large companies will have AI, as they would be the only ones capable of paying such a large number of people. AI is going to come anyway except now the playing field is even more unfair since you've removed the ability for an individual to use the technology.

    Instituting these laws would just be the equivalent of companies pulling the ladder up behind them after taking the average artist's work to use as training data.

  • It's really no different than a service upping their subscription fee or a grocery store raising the price of eggs. There's no law that says the price will remain the same forever. You can of course add it to the terms of a contract, but it's at your (in this case Unity's) own discretion.

    Here's their Pricing Change FAQ.

  • The problem is they keep changing the license terms every 6-12 months and the changes have always been retroactive. I think they've changed it about once every year for the last 5 years and this year they did it twice. Games often take years to make and that means you might have no idea what the terms are going to be by the time you're ready to release.

    So lets say they walk this back. What about next time?

  • It's still a win if the move causes widespread adoption by the average consumer. The more privacy conscious can just use a different client.

  • The world would've been a much better place if mobile apps had a minimum price of $1 USD.