What to play after experiencing Chrono Trigger?
monotremata @ monotremata @kbin.social Posts 0Comments 110Joined 2 yr. ago
II is very good, but it does get VERY grindy right at the end.
It mostly avoids them, but it doesn't necessarily do that on the first layer, and it does a big travel at the end to park the print head. You could probably get something to work if you wrote it with the FullControl Gcode Designer.
Travel moves wouldn't work, because the wire core has to be continuous.
I think the best bet is to design a model with a cavity that the wire can snap into, and add the EL wire after the print is finished.
I don't know. I think "toot" also plays on the English expression "toot your own horn." I think it's more playful and self-effacing, and that its violation of what would be considered acceptable in corporate branding terms is part of its appeal as a rejection of those aspects which came to control and ultimately corrupt its predecessor.
I mean, how much dumber is that than "tweeted"? We just get numb to it eventually.
Oh, that's a thought, I'm not sure how the strain gauges factor in.
I can't find very good images of the bed mechanism in the machine, but it looks to me like there's a separate piece for the machine that mounts the nut for the leadscrew to the bed. The easiest way to make it more adjustable might be to design and print a replacement for this part that allows you to use a screw to offset this connection slightly. You could probably get away with just making the front two adjustable and leaving the back one fixed.
The tech behind the s-pen is made by Wacom, and they're in the USI, so I don't think it's totally impossible. Pens are just pretty niche right now, partly because the android tablet market is so lousy. I think the tech has improved a bit--supposedly they're down to a 0.7mm tip now, which is in the range where handwriting on a phone starts to make sense again. So maybe we'll see more uptake of these, especially if the foldables market grows.
The use cases I really want to see for this tech are things like an advanced calculator that lets you handwrite an integral and then gives you the closed form solution if it exists, or a graph, etc. if it doesn't; and a nice pen-driven CAD program. Those would be amazing things to have in your pocket all the time, but they're a little too intricate to work well with fat fingers on a phone.
But for now I don't think the tech is really quite good enough for phones. It's good enough for my brother-in-law, who is an animator, to use it to doodle all the time, but that's kinda it. On the iPad Pro he can do a lot more with the Apple Pencil, but that has more to do with the Apple tablet software ecosystem than with the pen itself, and Google has neglected that aspect of Android. On phones the pens just seem pretty limited.
Yeah, it's not there for me. I've got "view your profile," messages (which is a fakeout, as you can't actually view them on the mobile website), groups, marketplace, friends, "videos on watch", pages, dating, saved, memories, events, games, "climate science information center", "ads manager", "orders and payments", "most recent", settings, dark mode, "privacy shortcuts", language, help, "support inbox", about, "report a problem", and logout. No feeds. I've never seen it.
I don't get the "feeds" option on the mobile website with Android Chrome.
You were pretty unlucky to buy a Pixel 5A in 2022. Every Pixel device that's been released since October 2021's Pixel 6 has had 5 years of security updates, including the A line starting with the Pixel 6A in mid-2022. So the only phone Google still sold in the first half of 2022 that didn't have that was the 5A.
At this point the Pixel phones specifically do have pretty decent support lifetimes. iPhones are still doing better, and Android phones in general are terrible about it, but for the Pixels in particular this has ceased to be a big issue. It sounds like you managed to snag the very last phone with this problem.
They still only get 3 years of OS upgrades, but that hasn't made a meaningful difference in several years.
Even with wired headphones, the volume setting didn't directly correspond to a decibel level. High quality headphones often have a higher impedance than cheaper ones, which makes them much quieter (unless you use an external amp). The automatic volume reducer thing was just always pretty frustrating in the past.
I haven't experienced layer adhesion dropping with higher nozzle sizes. Are you setting volumetric flow rate limits? If you don't limit the volumetric flow rate, and try to run higher nozzle diameters at the same speed as smaller ones (especially with greater layer heights), then this could cause that issue, because you're extruding material that isn't adequately melted. But in general, nozzle diameter and layer adhesion shouldn't be closely related.
Minimum feature size, on the other hand, is definitely related, and is indeed the main reason you might want a small nozzle or low layer height.
I liked it well enough to keep watching it while I had a service that showed it, but MacFarlane never stopped grating on me.
To emphasize this discrepancy, based on these numbers, if one tenth of one percent of reddit's monthly active users switched to lemmy, that would represent more than 600% growth in the lemmy userbase. So yeah. Sharp growth here isn't necessarily a sharp decline there.
But if the tiny minority that leaves is the same group that's willing to spend dozens of hours a week for free keeping the site free of spam and hate and keeping forums on topic, that has a pretty outsized impact on the quality of the site moving forward. So the small number isn't to say that reddit wasn't hurt by the exodus. It's just to say that lemmy growth numbers aren't a good indicator of that impact.
The number was $1,212,000 to be in the 90th percentile in the US in 2017 according to https://www.census.gov/content/dam/Census/library/publications/2020/demo/p70br-170.pdf
But worldwide, it was indeed about $93,000. https://www.cnbc.com/2018/11/07/how-much-money-you-need-to-be-in-the-richest-10-percent-worldwide.html
I've got a few unusual suggestions. I think most of these flew pretty far under the radar.
Sethian: This one is about decoding an alien language, and is carried out mostly in that language. I don't think it's entirely successful, but it's a very interesting concept.
Heaven's Vault: also about decoding an alien language, but with a lot more other bits about archaeology, social wrangling, and a weird minigame about sailing between planets? I dunno. I didn't love this one either but the language thing is so unusual that it's pretty easy to win me over with it.
Gateways: by Smudged Cat Games, since there are a couple of other games with a similar name. This one is a 2d puzzle platformer; it starts out pretty similar to Portal, but it gets way more involved when you have to manipulate rotation, size, and even time. Really, really challenging by the end.
TIS-100: This one is pretty well-known. This is a "zach-like" puzzle game, along with games like Shenzhen IO and Magnum Opus (also made by Zachtronic Games), but this one is my favorite. It's about programming an unusual computer. It's quite hard, but extremely engrossing for the right kind of brain.
Yon Paradox: This one is almost entirely a time travel puzzle game. In it you have to explore a facility, periodically traveling back in time; but with you do, your previous selves still exist, and do what you previously did. So in order to avoid causing a paradox, you have to avoid being seen by your previous selves. I didn't actually spend much time playing this one--I got it to try in VR, and it gave me motion sickness like that. But I've meant to go back and try it in flatscreen. You've got to admit it's an unusual premise.
Oh, and I suppose I should mention Achron as well, since I bought that one for its unusual premise. It's a realtime strategy game, along the lines of starcraft, but with a timetravel mechanic built in. The mechanic is intended to be balanced even in multiplayer. I never really learned to play it, though--it seemed really complicated and not necessarily all that fun. But it's pretty unique.
That would be Statik Institute of Retention. Unfortunately it's only for the first PSVR. I'm really disappointed they haven't ported it to PSVR2.
If you increase your z-hop on retraction enough, you can make these colors more than one layer and still avoid them with subsequent colors, which helps if you've got a light color that needs a couple layers to be fully opaque, like a yellow.
Yeah, at the time it didn't seem so out of line. I guess I just feel like it hasn't held up as well against modern games as something like Chrono Trigger or FFVI.