Agreed. It's a solid game that just gets boring. I enjoyed the campaign and the co-op play. I liked the variety of play of the classes.
But since the launch they've just made the game boring. The first big patch just nerfed every build. It's not a competitive game - they just decided you should have less fun I guess.
Gems are super boring - instead of being excited for them to drop, inactively ignore them. And the first seasons only mechanic is.... fancy gems.
The towns are designed to make you run around a ton. The mount mechanics are actively hostile (maps have areas where you need to dismount to progress, then there's a 10s cool down before you can mount again). Inventory management kinda sucks. The whole loot management part of the game is kinda flat and that's a major component of this series.
It's weird because this was the smoothest launch of a Diablo and the game felt feature rich as you leveled. But the end game is so fucking boring. They have so many things in D3 they could have just copied but instead we'll end up with yet another patch of nerfs in a single player game.
Even if you could just "translate" code from one language to another, that ignores asset pipelines, asset store libraries, and all the build pipelines that allow you to ship cross-platform.
You also need to now train your entire dev team on a new tech stack.
AAA studios were used to having local build farms, in-person build-review sessions, and testers being in the same physical space so engineers could see what's going on. They have collections of unreleased hardware that need to be distributed and secured.
It's not simple to completely overhaul a setup like that and go full remote. You're moving 100s of GB a day to each dev and trying to change every one of your processes.
Every AAA engineer I know complained about how how slow everything was remote. Studios are figuring that shit out now, but I don't think "hurr durr Todd Howard old" is really accurate or adding anything to the conversation here
All 50 states require commercial insurance for drivers to earn money with a ride-hailing service. Uber maintains commercial auto insurance for drivers — including at least $1 million of liability coverage once a ride is accepted. Personal auto insurance typically doesn’t cover activity on ride-hailing apps.
I take the bus to work every day. It's a set route for my set work schedule and it's great.
But everything else I do in my life? Not on a bus route, schedules are slow on the weekend or stop completely after a certain time.
When you come up with a bus that goes wherever I want to go when I want, I'm in. Until then, a car that doesn't require a driver and is easily shared between many people to take them the last mile is an actual solution.
It's a 10 year deal. Sony can use that decade to invest in its own shooters like they used to with Killzone.
Sony refused to allow cross play for years, effectively making you buy a PS to play with your friends. They took cross platform MMOs like Destiny and made entire parts of it exclusive, stealing what should have been available to everyone who already paid.
Meanwhile Microsoft makes their stuff available on Steam, has nearly-full backcompat going back two decades, and gives me a path to play my games on phone.
Which part of the article confuses you?