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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)MO
Posts
3
Comments
183
Joined
8 mo. ago

  • Plenty of people do: they may call it "character action" or "spectacle fighter" or whatever meaningless name is hot nowadays, but technically speaking they're just action games with no extra tags.

    Every game you mentioned has extra tags that fundamentally change how they play: roguelike, RPG, metroidvania… etc.

    You also do not even need to know any of this: I literally mentioned exactly what I meant in my comment, and if you don't subscribe to the same definition, you could've just moved on. Not really sure why you had to stop and doll out unsolicited wisdom if you had nothing of substance to offer.

  • And to avoid any confusion: I mean action a la Bayonetta, Ninja Gaiden II, God Hand… etc. Not roguelikes, zeldalikes, or soulslikes.

    This is from my original comment. What moving goal posts? More like the person who replied to my comment ignored my original goalposts because they didn't fit their narrative.

  • No need for the hostility. Hope you have a great rest of your weekend.

    No hostility here. Just an appropriate response to your dolling out patronizing, unsolicited advice all while you're misreading my comment and missing my point.

    And to avoid any confusion: I mean action a la Bayonetta, Ninja Gaiden II, God Hand… etc. Not roguelikes, zeldalikes, or soulslikes.

    Yet you proceeded to name a roguelike, two soulslike, and a zeldalike—all the games you listed play nothing like the games I listed (categorically different genres), but I don't assume nuance is of factor to you if you're going around being condescending to strangers online. Hope you have a great rest of your weekend.

  • IDK where this logic is coming from. PS2, Xbox 360, and older Nintendo consoles are filled with weird games by big companies. Like, yes, they unfortunately moved on from weirdness when gaming became too profitable and that sucks, but falsely glorifying indies like that is just weird.

  • Not really… only if you play indie genres. We get like one or two good indie action games a year.

    And to avoid any confusion: I mean action a la Bayonetta, Ninja Gaiden II, God Hand… etc. Not roguelikes, zeldalikes, or soulslikes.

    What about fighting games? I can probably name like 3 indies in the past decade that made it big: Skullgirls, Them Fightin' Herds, and Melty Blood/Under Night In-Birth (And I'm being generous here by ignoring ASW's involvement)

    Plenty of weirdness in the genres you play, maybe, but that doesn't cover every genre.

  • Yeah, but it's a boss gauntlet from an indie developer… the whole point is the boss fights—this is where all the resources went. Everything you demanded above requires more development hours (more money) or better creative choices. For an indie game, pumping money in any place other than your core gameplay experience is not an option most of the time, and poor creative choices aren't always made out of laziness.

    You talk like you know they had the resources but decided to "half-ass" it, which's an odd assumption to make about a trivial part of the game. I agree these parts should've been skippable from the get-go, and I understand how frustrating walk-and-talk segments can be in action games and I agree they don't belong there at all, but none of this justifies the cynicism.

  • Ah, man. Capcom bringing back Onimusha and Okami gives me hope we may actually see Viewtiful Joe and God Hand ports one day… unbelievable the pinnacle of beat'em up action is stuck on 2-decade-old hardware.

  • I agree that I can't talk about genres I'm not familiar with, like platformers and action games

    Kudos for acknowledging it.

    I cannot really think of any indie action game that came close to Bayonetta, Ninja Gaiden II, God Hand… etc.

    That said, I've seen a lot of people claim Hollow Knight is better than Castlevania: SotN, so it's definitely genre-dependent.

  • What's with the cynicism? Game is a boss gauntlet, what do you mean "get away" like they're some AAA developers getting away with a lazy design choice? You can enable auto walking in those segments and go refill your water or something, but that was a creative choice, not a "let's cut corners—they won't even notice" choice.