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1,676
Joined
2 yr. ago

  • If ads were just ads, then sure. But now that they serve as trackers too, and are oftentimes hijacked by malware... yeah no, screw all ads.

  • Let me just say here how much I appreciate the sex ed I got in school.

    I'm talking life-size cross-section models of a human torso that you could take individual organs out of for closer inspection.

    One thing we still didn't learn much about is how wildly different periods can be for different people, I very much appreciated a friend explaining this to me.

  • Minecraft villagers are peak evolution, huh?

  • Let's put it this way:

    Everyone has different standards in terms of motion blur they can bear, and you need a certain framerate to achieve that standard at any given speed of motion on screen.

  • Games make the overwhelming majority of the money right at the start either way, so there's that.

  • True, but the first half needs to look like its own separate thing at first glance, too

  • Huh, why have I never thought of checking that. It seems obvious that you can do that with ADB, but it never came to mind.

    Thank you

  • Pretty much all of those are correct, I'd say. but then again, I don't think the point was to make it incorrect, just to describe it in the least scientific way possible

    Though sound wave detector is still too sciency for that purpose

  • Being inbetween a man and a woman just sounds like a good time tbh

  • Owls and just birds of prey in general are in fact extremely good at locating paparazzis.

    They hear every click of the shutter as if it were a gunshot, find you in a mere 0.03 seconds and proceed to stare a hole into your soul.

    Sparrows, finches and tits however, they can take their time to find you, but if they do... My lord, can these birds judge you hard.

  • Two things are important here:

    1. The faster something on screen moves, the higher your framerate needs to be for a certain level of motion blur.

    A 2D point and click adventure at 30fps could have comparable motion blur to a competitive shooter at 180, for example

    1. Framerate is inversly proportial to frametimes, which is what makes it harder to notice a difference the higher you go.

    From 30 to 60? That's an improvement of 16.67ms. 60 to 120 makes 8.33ms, 120 to 240 only improves by 4.17ms, and so on

    Ah, something I want to add:
    That's only explaining the visual aspect, but frametimes are also directly tied to latency.

    Some people might notice the visual difference less than the latency benefit. That's the one topic where opinions on frame generation seem to clash the most, since the interpolated frames provide smoother motion on screen, but don't change the latency.

  • Oh, you can absolutely uninstall them. The files needed for installation will stay, but that's the case with any app you remove like that.

    Which is rather helpful, because it makes it easier to reinstall something in case you de-bloated a little too hard.

  • Ah well, good old adb shell can do a lot of de-bloating, if all else fails

  • The only thing she doesn't like is propaganda, but upping my newspaper effectiveness can be pretty handy sometimes

  • Ah, I might have promised too much. They only have builds for models 5 to 9, sadly

  • If you ever become independant from the Play Store and other Google services, OnePlus devices seem pretty good with DivestOS

  • Surely can't be good to put it in the same oven you prepare food in, can it?