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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)ME
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2 yr. ago

  • Yeah lots of reports of RDNA graphics jank in the amdgpu DRM issue tracker. Its a shame because the Steamdeck is the exact same architecture and has absolutely rock solid drivers, but there's really poor testing outside of valve for drivers on linux

  • Exactly what I thought. The competitive, individualistic nature of modern competitive shooters makes cheating far too profitable. Not just in a micro sense (winning a game) but also in a macro sense as these games offer prizes, lootboxes, social fame from winning consistently.

  • ~That helps a bit, but if you watch the video, you can see that the cheats have become so sophisticated that even a server wouldn't be able to track them. Stuff like offloading display output to a 2nd computer, identifying enemy players and spoofing a mouse's inputs via a microcontroller to move your mouse to the enemy as if it were a "real" player.

    Anti-cheat in general is simply unable to monitor systems at that level of physical complexity, server or client.

  • Fascinating video!

    IMO, the issue is social, rather than a technical one. Competitive games, especially ones that can make people a lot of money through cosmetics, prizes, even just social capital ("high skill" players are the ones that dominate streaming platforms, after all) all provide a real, tangible benefit to the cost of cheating.

    Consider the games where legitimate players suffer the most impact from cheating: MOBAs and competitive FPS. Consider games that have limited to no cheating problems: Indie games, single player experiences (duh), cooperative games.

    One reason I've put 100s of hours into Deep Rock Galactic (ROCK AND STONE!) is because I can get the same multiplayer experience but without the stress or suspicion of competing with others. This might be obvious, but if you think about it the draw of many of these competitive games isn't just the competitive aspect, but the cooperative aspect.

    You could easily play 1v1 on many of these games (Rocket League, CSGO, Valorant all have popular 1v1 modes) but the largest playerbases always exist on the team side of these games: There's a real draw to working cooperatively towards a common goal.

    PvE and Co-op is a massively underlooked gaming paradigm that is thankfully coming into its own after the last few years. DRG, It Takes Two, CoD Zombies, Minecraft, Overcooked etc. all have incredibly dedicated communities and I don't think that's a coincidence.

    Couch/online Co-op totally counter the problems faced by competitive, player-vs-player toxicity and cheating. I know it sounds like a reach, but does it surprise you that gaming genres that emulate capitalism (competition and individualistic profit-seeking) are facing many of the same problems of capitalism (cheating against "legitimate" participants, toxic cultures of "the grind" and many others). Maybe competition, at least in a direct sense, can be a curse to your game from the beginning?

  • nix is a "native" packaging format. Apps are compiled for your host OS and run in that environment with no restrictions, for better or worse.

    Flatpaks are containers. They provide a virtual OS to the application such as the file system, and accessing host OS features is done through "portals" which just means you can give/revoke the ability of the app to access your host OS resources such as networking, file access etc.

    Flatpaks are therefore much safer in theory. But Nix packages are lower overhead, and can interact like any built-in software binary that you'd have when you spin up a fresh install of, say, debian.

    Nix packages are harder to use IMO thanks to their poor documentation and lack of GUI package manager support (not that it's impossible, just that it's been a niche system for most of its life) and since most people are accustomed to flatpaks and their permissions system (and the fact it comes preinstalled on most distros) so flatpak is still pretty ubiquitous, even for NIxOS users

  • the Chrultrabook project is what youll wanna look into, but basically yes. You can reliably get new-ish hardware very cheaply and flash FOSS stuff like Coreboot onto it.

    No idea why tbh. The equivalent laptops outside of ChromeOS' ecosystem are usually much more locked down, to the point where the most powerful systems you'll find being able to run Coreboot are decades-old thinkpads on 3rd gen mobile i5 and Kepler mGPUs.