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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)ML
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136
Joined
2 yr. ago

  • A generation just has to be the age gap between a plant and a plant from any of its seeds. So if a tree can start to flower and drop seeds around year 3, then it's as minimal as a 3-year gap between "generations".

  • From what I've played and heard, it's a bit of a "reset" after the highs of Endwalker, and the story takes a while to get started. It takes 20 quests to even reach the first new dungeon, which will take at least an hour+ of gameplay and cutscenes. I'm still looking forward to getting through it, but I understand the muted responses.

  • This is one of those games that I never played, but heard years later that there was a cult following for it.

    A friend of mine apparently played it during childhood, and it's one of their core games of that era. The variety of gameplay with the bright yet grim style just spoke to them deeply.

  • It depends on what I'm trying to maximize.

    If I just want the happiness spike ASAP, then I would just buy $15 worth of Magic cards, or maybe a booster pack or three, depending on the set.

    If I'm trying to maximize my overall happiness over any amount of time, I think spending $15 on something reusable, like a nice pair of socks or a hat would work out for me.

    If I want to maximize happiness in general, then spending it on someone else I care about does double duty. It makes someone else happy, and I get happiness from being involved in the process.

  • They're just fun little nods to PlayStation's history. Previous AstroBot games have been fun little 3D platformers, with little tidbits that pay tribute to the PlayStation and its various controllers and accessories and even major series.

    This is just saying that there are going to be a ton of references, hinting at the scope and budget of the game.

  • Mine is mostly a machine for travel. It's a godsend on flights, or for keeping up with an MMO like FFXIV when I'm gone for a week or longer. It's also handy for group things when we have a TV (Jackbox for family, or Moonrakers: Luminor for my board game group).

  • To be more specific, there are 4 time zones in the contiguous 48 states: Pacific, Mountain, Central, and Eastern. Alaska is also one hour behind Pacific, and Hawaii (usually) one hour behind Alaskan. But Hawaii also doesn't observe daylight savings time.

    This also doesn't account for how some states (like Arizona) don't observe DST while Navajo Nation (in Arizona) does, while Hopi land (surrounded by Navajo) doesn't.

    Time is confusing.

  • I got it a few months ago but haven't given it a shot yet. I've always been a little wary of 3D Metroidvanias because I feel like I'll get way too lost. Might give it a play on the Steam Deck next week, though.

  • You realize that AAA is used to refer to the budget, scale, and expectations of the game, right? And that it's more of a reboot than a remake, meaning it's probably not going to be an arcade style game. They're talking about their aims for the game, and trying to justify charging $60-70 for it beforehand.

  • I was scrolling all the way down, looking for someone to mention Swatch Internet Time. I never got the hang of it, with regards to what beats related to various times of the day for myself, but I love the idea.

  • I used to type like that a lot, back in the era of AIM and FB chat being my primary social and communication outlets. Not sure why, but if I had to point fingers, I'd say it was an attempt to look not-too-tryhard and to emphasize the feeling of it being like a chat. It's off the cuff, not super planned or thought-out or composed.

  • I second the nomination for The Witness! A game that teaches you the puzzle systems and challenges you without using a single word. And then when you realize what's going on, the game suddenly gets twice as deep.

  • I play a wood-elf monk in my current campaign, and part of the power fantasy for me is being fast, lithe, and graceful. I think people may go for high elves for the majestic, pristine, timeless feels. And Drow for a sort of "tainted perfection" vibe? Not sure.