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Posts
2
Comments
54
Joined
2 yr. ago

  • Tv and movies don't look choppy because the shutter speed of the camera smooth out the movement with motion blur. Motion blur in games is instead just simulated and not as effective.

    Also as someone else have said a game is interactive and input latency can be as high as 3 frames, which at 30fps would be 1/10s and can be perceived....

  • I'll give a different perspective on what you said: dx12 basically moved half of the complexity that would normally be managed by a driver, to the game / engine dev, which already have too much stuff to do: making the game. The idea is that "the game dev knows best how to optimize for its specific usage" but in reality the game dev have no time to deal with hardware complexity and this is the result.

  • I only tried this with windows which works fine: on restore Clonezilla has an option to rescale partitions on the fly to fit the destination drive. For drivers, windows detect changes and update them the first time is started on the physical machine.

  • Unfortunately for LinkedIn I found out a lot are fake and they dont actually hire you remote, and they tell you straight up at the first interview... They're basically doing it as SEO and wasting everybody's time

  • You realized this much earlier than most people, which is good! Honestly I've never found a good answer to this...

    You can try to minimize the time you spend working by getting a remote job or a part time one, or ideally try to pile up some money to take a year (or any time) off if you're confident that you can get another job after that. Minimize the money you spend on material stuff so that you can work less, or go somewhere on vacation..

    But if you find a good solution please let me know :)