That's the problem I have with their flavor of procedural generation: While there was some thematic difference between some planets, exploring them always felt like being on the same place.
Oddly enough I never felt this way with Minecraft and I can't say why...
I wonder if it will be like the story mode in fighting games that's a nonsense bonanza of characters suddenly wanting to fight each other for the most whimsical reasons.
I hated cubicles until I discovered open offices, then I just plainly hated offices:
hated water-cooler conversations,
hated the smell of reheated meals,
the unending birthdays of people I spoke to once a year,
the parties and outings that are secretly interviews,
the idle people that are always looking for killing time chatting,
the busy people looking for a nasty rumor to climb higher,
I hated commuting and hated having to stay longer just so everyone thinks I'm working hard,
But above all, I hated the middle managers that want to both be your friend, your boss and the person that will fire you to cover a fuck up.
I think that I'll just show this picture when someone asks me what's my role model.