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massive_bereavement
massive_bereavement @ massive_bereavement @fedia.io
Posts
2
Comments
788
Joined
1 yr. ago

  • One reason Subnautica came out better through the years was the relationship built between the developers and players (beta testers?) by relying on transparency and active feedback. Subnautica was a big mess during the first iterations, and a lot changed and improved thanks to this collaboration IMO.

    I remember when they explained that the game won't have weapons and I scratched my head as I wanted to play an undersea Natural Selection game. I was wrong then, and I hope we're all wrong and a better game (or at least similar one) comes out of this.

  • If that's a veiled criticism about me, I won't hear it and I won't respond to it.

  • And we will aaall live on the moon with our robot butlers.

  • Where are dressing gowns and satin nightshirts? Are you telling me plebs sleep in underwear?

  • I've been training all my life for this.

  • I would right out melt getting out of the plane.

  • Tell us why, show us how

  • From those that I bought, It's probably the game I've played the most, though it is more of an idle game than anything else and at higher levels it became old really quick (for me).

  • Most successful projects I've seen are: I needed/wanted X, so I made X and now I'm sharing it with you so you can use it and maybe help me out.

  • Oh, this is just an effort of cementing further the Oligarchy, nothing else.