Braid: Anniversary Edition "sold like dog s***", says creator Jonathan Blow
magic_lobster_party @ magic_lobster_party @kbin.run Posts 1Comments 624Joined 1 yr. ago
magic_lobster_party @ magic_lobster_party @kbin.run
Posts
1
Comments
624
Joined
1 yr. ago
Faster compilation is probably nice, but making a new language with all its tooling from scratch is a huge endeavor. Props to him for actually doing it.
The problem is that all this work takes away time from the actual game development. I’m not sure about the scope of his next game, but from what I’ve seen I don’t really understand why his Sokoban adventure game can’t be made in Unity. I don’t think he’s pushing any hardware limits with it.
Unity also got hot reloading nowadays, which is about as fast iteration you can get.
I’m just armchair guessing, but I believe he would’ve been done with his game by now if he just used Unity.