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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)MP
magic_lobster_party @ magic_lobster_party @kbin.run
Posts
1
Comments
624
Joined
1 yr. ago

  • I think you should give HL2 a chance. It can be enjoyed even without the first game. You have already played the first game a bit, so you know the deal (experiment gone wrong, aliens everywhere). HL2 takes place 20 years after the incident.

    There’s fewer annoying platforming sections for instance. The puzzles also involves proper Havok physics, which is easier to manage.

    The story is also a step up, with proper named characters. The baddies are also better developed and has a better reason to be the baddies.

  • Reddit and Twitter aren’t comparable here. I’m not bound to the fediverse just because I post here. I can still use Reddit if I want. I don’t care much if my posts aren’t seen by anybody here either.

    Code hosting is a different story. It’s not ideal to host on both Github and Gitea at the same time. It’s a mess to keep track of multiple issue trackers at the same time. If you chose one you’re kind of bound to it, so you better choose the alternative that increases the chances of future success of the project.

  • HL2 is probably the game I’ve replayed the most. It’s just as amazing every time.

    When I played it for the first time almost 20 years ago (gosh!) I expected all games would have this level of immersion onward. It was such a leap forward. Things I normally could expect from the real world applied to HL2 as well.

    Oh, there’s roller mines hurtling towards me? Obviously I’m supposed to throw them down the cliff using my gravity gun. No explanation from the game about this. It just felt like I would do the same in the real world.

    Is this immersion the future of gaming? I can’t wait to see what the future will bring!

    Turns out 20 years later that HL2 was a one of a kind game. Other games might have better graphics and physics, but no game is HL2.

  • It’s mostly about knowing your limits of knowledge.

    If you don’t know about your limits, you’re probably a newbie of the subject. You don’t grasp how much more there’s to learn. You think you’ve learned almost everything.

    If you know about your limits, you probably know a lot about the subject. You have learned a lot, but you understand there’s still much more to learn.

  • They still got their cash cows iPhone and Mac, and I don’t expect these two to go away anytime soon. Their biggest struggle is to establish new product lines other than their main ones.

    It’s not only Apple who’s struggling with this. Most of big tech are in the same position. For example, Meta and metaverse.

    Although I’m sceptic of the Vision product line, I wouldn’t write it off just yet. They’ve just launched the first version and we don’t know yet how future versions will look like.

  • My point is that there’s usually an easier level of entry for other types of games. You aim and shoot, and you get instant feedback if you succeeded or not. You don’t need to understand advanced meta to get this, although it can help.

    For many RTS games it can all be dependent on how fast you expanded your economy, not on how you play your units. You can fail the entire game because of bad gameplay early.

  • Currently playing Dark Souls 3. Haven’t played it before, so I guess it’s a good time to check it off the list. I guess I’m near the end now.

    I’m a bit disappointed by its linearity. It’s way more linear compared to Dark Souls. It’s also pretty easy compared to Elden Ring. I’m just using a base build. Mostly leveling up on strength stat without much thought.

    I’m still enjoying the game though.