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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)MP
magic_lobster_party @ magic_lobster_party @fedia.io
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Joined
11 mo. ago

  • From a professional perspective I’d say: don’t rewrite if you’re unsure about it. Rewrite if there’s a particular problem you need to solve and a rewrite is the only way to do it.

    For example, you need to make major changes in the tech stack. Like switching from PHP to NodeJS. This is difficult to do without a complete rewrite.

    Rewrite for the sake of rewrite is usually a waste of time, and it’s not certain that the code will turn out better in the end. You might end up with a similarly convoluted system either way. And the worst part is: now you have two systems to maintain at the same time.

    Likewise, refactor if there’s a particular problem you want to solve. Don’t refactor just for the sake of refactoring. If you don’t have a clear goal, then you’re just scrambling the code around.

    From a hobbyist perspective: do whatever you feel like. A complete rewrite can be a good learning experience.

  • It’s a hyped language because it solves many problems that has persisted with C and C++ - without having to rely on garbage collection.

    If anything, it’s underused. Not that I believe everything should be rewritten in Rust. That’s just stupid.

  • Usually it goes like this:

    ”Hey I have this problem. I tried this solution, but it didn’t work. Any ideas?”

    ”The fix is easy: just do the thing you said you already done”

    And then radio silence.

  • Elden Ring. Even after finishing the final boss there was so many areas I’ve not been to. And all those areas are unique - some with unique enemy types. It’s the game that dares to hide a secret area behind a secret area.

  • Everyone gets some sort of income, but wouldn't companies just subside the income by raising their prices?

    Not necessarily. Companies need to set prices they can compete with. Customers might just go to the competitor otherwise.

    This is provided that there is competition. Monopolies can set the prices how they want, because there’s no competition.

  • If there’s a number that’s the most oddball in the multiplication table, it’s 7.

    It’s a prime number that doesn’t share any common divisors with 10, and isn’t adjacent to a divisor of 10 either.

    2 and 5 are common divisors of 10, so they’re piece of cake.

    3 is so small and close to 2, so it’s not too difficult to get.

    9 is one off from 10, so it has a very predictable pattern.

    4, 6 and 8 are even numbers, so they share common divisors with 10.

  • A favorite from this year is the trailer for Doom: Dark Ages. Excellent pacing. Weapons I’m waiting to get my hands on. It makes it clear how it’s going to set itself apart from the previous entries, and I’m hyped for it.

    An all-time classic will forever be the first trailer for Zelda: Twilight Princess. At the time it was the right trailer for a new Zelda. People wanted a ”proper” Zelda after Wind Waker, and what they presented was just mind blowing. In the end I didn’t enjoy TP as much as I wanted, but that first trailer still gives me goose bumps. At least TP made me find a new appreciation for WW.