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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)MP
magic_lobster_party @ magic_lobster_party @fedia.io
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11 mo. ago

  • Notably, it refers to answers, not the invalidity or duplication of a question.

    I think it’s too much to close a question just because a different question happen to have the same answer. There might be a future answer that might apply to one, but not the other.

  • What’s different between Vscode and other editors like Vim is how easy it is to make it a fully fledged IDE. Usually a notification pops up about analyzers being available, and if you click accept it’s done. Just one click of a button.

    With Vim it’s not that easy. You need to install many separate plugins just to make it a fraction of an IDE.

  • His last debate against Trump was awful. He made Trump look sane in comparison.

    The problem with the Democrats is that they’re lame. Their entire stick was ”we’re not Trump” and ”more of the same”. Biden wouldn’t change that.

  • Not only that. Emulators must often ”cheat” to achieve high speeds. This means emulators doesn’t try to achieve a 1:1 replication of what’s happening inside the hardware, but something that’s gives close enough results and better tailored for modern hardware.

    The reason why N64 is particularly difficult is because each game must be optimized individually (due to the heavy reliance on microcode). The emulator must replicate the hardware at a much lower level for an accurate emulation of all games. Emulator developers can apply optimizations on each individual game, but it’s incredibly time consuming to do so for every game in the N64 library.

  • The video says that emulation has always worked better on popular games. But if you try to emulate a less popular game, you will run into major issues. This is because the emulation must be tweaked for each game specifically due to how N64 hardware works.

  • I agree we don’t generally need think about the technical details. It’s just good to be aware of the exponent and mantissa parts to better understand where the inaccuracies of floating point numbers come from.

  • I like DS for what it is: the first fully 3D Mario Kart on a handheld console. Played quite a lot of it back in the days. It was also the first one with online play.

    I think the missions was a fun addition as well. It’s the only Mario Kart game that features boss battles (to my knowledge).

  • I’m not sure. I preferred MK64 back in the day.

    I think the specials make the game quite unbalanced. It’s more about picking favorite special rather than favorite character. If you don’t like a particular special, well then you will never play those characters (I’m looking at you Peach and Daisy).

    With the other MK games I just pick whatever character I feel like playing today.

    I also didn’t like how triple shells became limited to the Koopas only. Those should be accessible by everyone.

  • Limiting to PC only games makes things tricky. Most games on PC are available on console as well. Especially soulslike and fighting games.

    But my recommendation is Ultrakill. It’s a fast paced FPS with a Devil May Cry style system. It really showcases the benefit of having a mouse and keyboard for shooters.

    Edit: another is Black Mesa.

  • I love the game. Even got all the endings.

    I think all the parrying is more satisfying than all the dodge rolls in Dark Souls. It makes cool noises and look more spectacular. Dodge rolls just look weird and doesn’t make sense at all (but it’s still fun to do).

    And if you think the game is too easy, there’s a way to make it harder (before NG+). You can ring the Demon Bell found in Senpou Temple, which will trigger some form of ”hard mode”.