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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)LY
Posts
4
Comments
57
Joined
2 yr. ago

  • I have a mouse that happens to have two extra buttons off to the side and mapping those to 'copy' and 'paste' has been the best thing i've ever done for my productivity. Also mapping middle mouse button to 'screenshot to clipboard' but that's just a personal thing i happen to do a lot

  • just being a student doesn't give you permission to use college campuses as you want. if you break rules or laws, there's consequences for that. if you believe that what you stand for is the most important thing, then you accept the consequences as a feature of what you're campaigning for. If you don't, then your heart isn't really in it and you just want to do whatever you want and get away with it because you feel like that's what you deserve.

  • protesting has rules and boundaries. you are allowed to organise and protest within those, and going outside of that is usually a civil office (like trespass) or a criminal one depending on what goes on. These students are likely committing trespass.

  • you make an interesting point and it reminds me of a counter point: that modern wars might have higher death tolls than historical wars, but modern wars - with modern weapons - end up costing less life overall compared to the populations of the time.

    for tribal conflict of humans past, victory could mean wiping out the other tribe - 50% death toll or higher. as weapons advanced and more efficient and more destructive tactics emerged, wars can be more violent and more deadly but shorter and with fewer deaths compared to the overall population. wars became efficient.

    all this is to say that if we didn’t have modern weapons there would be more killing - not less. “victory” would necessitate more deaths.

  • i personally see them as different tools of the same end goal - wealth generation in a checked and sustainable manner. capitalist environments inspire innovation, but require boundaries set (regulators) and a political environment which is alert and aware of exploitation and can make the calls about what is or is not acceptable.

  • software engineer in a medium-large public tech company, i agree. i can’t even imagine the amount of stress the legal team must be under to constantly be discovering what management and engineering have messed up this time…and discover the problem is 6 months old and if a regulator catches wind of it it’ll be painful.

  • i bought my house at the top (two years ago) and no regrets. less about it being an investment and more about having a stable place to call my own that gives me safety and not at the whims of a landlord. i’d quite like it if house prices became more affordable for everyone, the counter intuitive thing to say. 🤷‍♂️ i was supposed to become a nimby and vote conservative but now i’m more left wing than ever.

  • depends on your platform and your level of experience. Both unreal and godot have steep learning curves depending on where you come from. GDevelop is very accessible but also caps out quite fast. Great for making prototypes and getting simple games out there but depending on your level of ambition you will probably outgrow it sooner or later.

  • This is absolutely mad vendor lock in. I'm doing the maths and if you create the next flappy bird and it goes viral and gets 50 million downloads in a month, you'd owe unity $10 million dollars before you'd even received your first monetization cheque (you did launch with a full monetization plan, right? right? oh.)

    edit: i forgot they had moneitzation limits too, so no - this situation wouldn't quite happen until they earned $200,000 in revenue. Though the potential to go viral and find yourself underwater because of the massive unity bill in comparison to your income is still a possibility