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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)LU
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487
Joined
2 yr. ago

  • Yup! In the latest friends per second podcast the podcasters were talking about how From Software games (tbh Lies of P is a love letter to bloodborne) don't explicitly give you a difficulty modifier but the games themselves have several things/objects/weapons that can modify the game difficulty for you. It's like the setting is hidden within the game, rather than on the menu.

    This idea really clicked with me. So if gamers want an easy mode, they use the "cheeses", if they want hard mode, they ignore that, and if they want to change difficulty, they simply equip/unequip the cheese.

  • I cheesed the game using throwables and summons and I absolutely loved it. Without those I would've been frustrated and spent quality time on ignoring the tools that help me finish the game and compensating with my hard labour.

  • I guess we'll see one or two games do this every 1-2 years, and I think that's actually fine. Baldur's Gate 3 did it but in the end optimising for Series S improved it for everyone. Alan Wake 2 devs said it was hard to fit things into Series S memory but they got there in the end and even delivered a 60 FPS mode. Even Immortals of Avuem got it working at 60 FPS for Series S.

    It sucks for the devs for sure and they should leverage it to get some concessions from Microsoft for making them do all the hard work. Maybe a smaller platform fee, or partial funding.

  • They worked on both their engine and Starfield. I just hope now the next games don't require too much engine work (since it was anyway designed around segmented maps of Oblivion and Fallout 3) and can ship games at a faster cadence.

  • Not sure if the generalization is true, but the point of most stories is to make the protagonist look good and relatable and antagonist look bad and horrible.

    God of War, however, is an interesting story where the protagonist is actually pretty unstable with a dark past and on a rampage to kill all gods. He's the monster in a way, and the monsters he has been killing are usually pawns of these gods.