Is it even possible to report bugs to Microsoft without paid support? I always come across that Windows community forum where every solution to a problem is to update drivers, run sfc /scannow, etc. I doubt anybody on that forum can relay problems to Microsoft staff.
Please link to the source in the future. Pictures without alt tags are an inaccessible medium for people with impaired vision. Screen readers don't ship with an OCR.
I'm impressed that most people here chose to fight about the definition of the word plagiarism instead of discussing how Star Citizen's server meshing technology differs from what WorldQL and GrieferGames do. Have fun, but that wasn't the point of my post.
What I've got full respect for is the multi region problem. I didn't know that Star Citizen aims to have one global world instead of American, European, Asian, etc. worlds with the ability to travel between them with a latency penalty. I'm curious how they plan to solve that without god-tier peering and an artificial minimum latency to balance combat between distant players.
But I'm struggling to understand static and dynamic zones, maybe you can shed a light on where my understanding went downhill. Static and dynamic zones feel like an implementation detail to me. Do I care whether the replication layer(?) changes the boundaries of a zone, or discards the zone and creates a new zone with the appropriate state? No, only the process is different.
Since static and dynamic zones feel identical to me, I don't get why a static zone can't be an authoritative way of transferring object containers. What prevents servers assigned to a static zone from exchanging object information with the replication layer? Nothing, I assume WorldQL also does that.
Okay, so why use dynamic zones? Perhaps the implementation is easier than static zones? Everything else is identical to me, so nothing but the implementation difficulty feels important to me. Or is there a difference between static and dynamic zones about server assignment/scheduling? I don't know.
What I do know is that my understanding is flawed.
I'm complaining that Star Citizen sells this technology as new and innovative even though it has been around for quite a while. Minecraft is just how I came into contact with this technology. I edited my post to reflect this.
But isn't that exactly what the people at WorldQL accomplished already?
To actually solve the problem, something more robust was needed. I set the following goals:
Players must be able to see each other, even if on different server processes.
Players must be able to engage in combat across servers.
When a player places a block or updates a sign, it should be immediately visible to all other players.
If one server is down, the entire world should still be accessible.
If needed, servers can be added or removed at-will to adapt to the amount of players.
I think the last point specifically addresses your concern about dynamic server meshing. They can scale up or down depending on how many players are in an area.
Are you my programming professor perchance? Sure, if the mafia points a gun at my head and forces me write an IBAN validation algorithm in valid Java code on a piece of paper, then I'm happy to oblige. But when does that ever happen? Why use Netbeans with light theme? Why are you forcing us to demonstrate bubble sort with a Hungarian folk dance? Why are you recording us dancing? I'm asking too many questions. You probably put too much crack in your coffee today.
I think that Vercel wants to drop them as a customer entirely. Vercel could've suspended the services related to 12ft.io, but Vercel chose to nuke their account from orbit. I'm unsure why Vercel suspended their domains tho. That's just asking for trouble with ICANN.
They require extensive configuration due to insensible defaults.
They require manual intervention from time to time even with a good configuration.
They can't even fulfill their purpose. Bazarr shits the bed with anime.
*arr apps don't handle text streams.
But I think the Unix philosophy is flawed anyways. It's like the metaverse: When a metaverse succeeds, they attribute that success to the metaverse as a concept. When a metaverse fails, they attribute the failure to that metaverse, not the metaverse as a concept. Now substitute metaverse with unix utility and the metaverse as a concept with the unix philosophy.
Yes, the European Commission said that adblock detection is illegal back in 2016. But they believe it's a legitimate interest, and said that they want to legalize adblock detection in a press statement back in 2017.
Can users still use ad blockers?
The proposal does not regulate the use of ad blockers. Users have the freedom to install software on their devices that disables the display of advertisement. At the same time, the Commission is aware that 'free' content on the internet is often funded by advertisement revenue. Important bit: Therefore, the proposal allows website providers to check if the end-user's device is able to receive their content, including advertisement, without obtaining the end-user's consent. If a website provider notes that not all content can be received by the end-user, it is up to the website provider to respond appropriately, for example by asking end-users if they use an ad-blocker and would be willing to switch it off for the respective website.
Edit: I highlighted where they state that they want to legalize adblock detection.
Is it even possible to report bugs to Microsoft without paid support? I always come across that Windows community forum where every solution to a problem is to update drivers, run
sfc /scannow
, etc. I doubt anybody on that forum can relay problems to Microsoft staff.