Since you named Octopath Travellers 2, I'll recommend Cosmic Star Heroine. It's an old school turn-based indie JRPG that's charming, fun and short. As a matter of fact all games by Zeboyd fit that description.
I've worked in a small org with very few devs. I was the only one for a while. I think the most important in this sort of environment is to care.
I've found it useful to pay attention to the org's goals and strategy as well as being interested in how operations work. This is because you may end up taking a ton of microdecisions during development and you want them to align. As your understanding grows and you slowly take your place, you may be consulted as well for all sorts of things.
You'll need to take your personal technical growth into your own hands. The org should be expecting you to do so and they may even grow interested in what exciting new stuff you've learned.
Also if you have plenty of non technical colleagues, translating your technical reality into layman's terms and in actual impact is key. It's important to build that bridge.
It can be a super rewarding experience! The fact you love the place and you're already wary not to stagnate makes me think you're a good fit.
Stretching older tech to skip the new one because it includes shit is a worthy strategy. Also, chatting about specs is going to happen in a technology community. I don't see why you're mocking the commenter like they're oversharing.
I was wondering what was going to happen to her. Turns out she's going to a wildlife sanctuary!
This turns out to be a rare occurrence though, between 300 to 1000 "problem bears" are euthanized in the US every year. This one was saved because of the media attention she was attracting.
The author seems ambivalent about the dwindling place of the villain in Hollywoodian cinema. I'm quite happy about it to be honest. Like it's said in the article, the way villains were depicted was often quite xenophobic. On top of it it's just such a lazy device especially when there's just no backstory to justify the villain's resentment. It makes the whole thing awfully predictable. I'd take a good old McGuffin over a villain any day.
I do sometimes have this fleeting fantasy of getting a CRT TV, plugging back my NES and having some sweet nostalgia gaming. Then I remember that at the mere sight of those brutally rectangular controllers my hands start cramping and that I have no space to spare this.
News flash: your snark makes you an unpleasant person. Read my comment again. I said tree shaking fixes this... unless you don't know what content you'll display and what classes you'll need at build time. Not all sites are static.
Tailwind only really makes sense in a precise use case that absolutely does not cover everything web based and I wish the makers where clearer about it.
First off, the abstraction problem: since you give up on defining custom classes at length, elements will often receive more than a dozen utility classes. This is fine IF you use a component based framework like Vue and you break down your app into components with a small granularity.
Second, the stylesheet problem: even minified and compressed, a stylesheet containing all of Tailwind's utility classes is multiple Megabytes. The issue will not come from where you'd expect; downloading may take a while on the first page load, but all page loads will suffer from taking into account such a massive set of rules. Tree shaking makes this fine IF your content is already known at the moment of building the app.
In the end I feel that Tailwind implements ideas on top of tech it is incompatible with and the abstractions it create are seriously leaking.
Why does it make it dubious that the subject of a website is in its name? What if a website called "Stop Food Waste" takes about food waste?
I read the article and I encourage you to do the same if you did not already.
TLDR: addressing the gender wage gap, stronger public services and better parental leave for mothers and fathers seems to boost fertility rates. The prose is a little strange as if written by someone whose english is not their first language, but who am I to judge lol
Basically it’s in the cards, but the admins (rightfully) recognize that this space will require extra good moderation and care, so they need to be ready before going forward.
Since you named Octopath Travellers 2, I'll recommend Cosmic Star Heroine. It's an old school turn-based indie JRPG that's charming, fun and short. As a matter of fact all games by Zeboyd fit that description.