Wrong question, in my humble opinion. A bubble is speculative at its core. It’s about traders, the stock market, investors, speculators and shit placing much more value on a thing than what it’s worth. The distance with reality grows massive, until everybody wakes up and "pop!" all that sweet sweet wealth (or savings, for the peasants) vanished into thin air. Think housing market or beanie babies.
The question here is if indie game dev can remain sustainable. It’s like restaurants: the more there are, the harder it gets. The risk is not nearly as sudden and explosive as a bubble though. If there are too many, some shops close, others shrink.
Furthermore, the tools and knowledge required for gamedev keep getting more readily available. It’s an art too, so there will always be someone somewhere with the overwhelming drive to do it, profitability be damned.
The strongest argument against AI art is that it is derivative of the copyrighted art it is based on. A photo of a copyrighted artwork would be similarly difficult to copyright. In this sense, AI art is more akin to music sampling in that it uses original material to make something new -- and to sample music you must ask permission.
I’m oldahem experienced too and I went from no app development to having a basic native app on my Android phone in a few days with Flutter/dart. The language is easy to pick up, there’s plenty of documentation and it’s pretty polyvalent since it can build for mobile, desktop or web.
I stalk strangers mostly. I search on rateyourmusic or bandcamp for albums I enjoy, then I check the people that like that album too and what else they like, and I give that a listen.
I said to Hank Williams, how lonely does it get? \
Hank Williams hasn't answered yet \
But I hear him coughing all night long \
Oh, a hundred floors above me in the Tower of Song
The article blames COVID for people’s pessimism about the economy and shows some very serious looking spiky graphs. I don’t like how it seems to argue obliquely that the economy is good now but the peasants are too whiny to notice.
I can’t be the only one to feel like the economy (whatever that is) mostly improves through the average person’s misery and mostly suffers whenever we get some kind of windfall. Moreover it’s driving us right into some kind of apocalypse. So if some pollster asks me how confident I am that the economy will get better soon I don’t know what I’ll say to be honest.
I understand this is tongue in cheek and I agree that everything is getting worst. I’ll still answer to your question even if not everyone can enjoy this: the normalization of remote work. Best thing that happened to me because of COVID. I’d even say it outweighs the permanent degradation of my sense of smell from the virus itself. It can’t be taken for granted though and many bosses are pushing back.
Oof. This is corporate lingo for "we'll pull a number out of our ass and charge the dev accordingly". "Proprietary data model" makes it clear they intend to remain conveniently (for them) opaque about it.
OK hear me out: Minecraft in survival. For real. Nothing jump scares like a creeper going "psshht" in your back, telegraphing that you’re about to die in a destructive explosion. As you walk a narrow path over a chasm of lava in the Nether, the wail of the Ghast might make you fall out of sheer panic before it even shoots at you. The Warden is a special kind of scary too, as it’s nearly unkillable and will detect you by the noise you make. It sounds kind of silly but there’s plenty of players making the remark that Minecraft survival is basically horror.
And it’s all in a child friendly, non gory, voxel style.
We have no reason to laugh at ancient Rome's unfortunate use of lead pots for cooking beverages and lead pipes for drinkable water. Down with plastics.
Nah mate. I took a minute to search "objective opinion" and I'd suggest you do the same. It may look sort of oxymoronic but it's definitely a time-honored expression. Opinions may be based on facts and analysis. An expert's judgement is one valid definition for "opinion".
Wrong question, in my humble opinion. A bubble is speculative at its core. It’s about traders, the stock market, investors, speculators and shit placing much more value on a thing than what it’s worth. The distance with reality grows massive, until everybody wakes up and "pop!" all that sweet sweet wealth (or savings, for the peasants) vanished into thin air. Think housing market or beanie babies.
The question here is if indie game dev can remain sustainable. It’s like restaurants: the more there are, the harder it gets. The risk is not nearly as sudden and explosive as a bubble though. If there are too many, some shops close, others shrink.
Furthermore, the tools and knowledge required for gamedev keep getting more readily available. It’s an art too, so there will always be someone somewhere with the overwhelming drive to do it, profitability be damned.