Skip Navigation

InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)LO
Posts
0
Comments
119
Joined
9 mo. ago

  • Every day my judgement that the US is already lost gets stronger. What a fucking shit show. i still got some colleagues who believe that the democracy is the US is not lost. Hard not to laugh in their faces.

    Fuckin joke of a country, armed to the teeth for absolutely nothing besides shooting up schools and killing minorities.

  • Yeah i forget how old the game is at this point.

    If you are interested in picking it up here is a short guide: Use your science vessel to explore (not survey) the area around you first, until you meet alien empires or there are enemies in the way. Then survey a route to good choke points where you can use star bases to defend from other empires. Your empire should look somewhat like a sausage, ignoring star systems that other empires cant reach at first. You can claim those later. The first ship you build, should be another science vessel, because staking your empire early on is important to keep the other empires at bay. Go for a third science vessel soonish.

    Concentrate on building industrial districts for alloys (make your world a forge world). Get enough mineral production for your building needs. Everything else can be balanced around 0 (no loss/no huge gains). Alloys are worth a lot until very late in the game when there is too much peace, so you can always trade for what you need. If the need for consumer goods arises you can always change the world into a normal capital again (and then forge capital once the need is gone).

    Try to not to have open jobs or jobless people (keeping 1 to 2 open positions is advised).

    Science is important and engineering is by far the most important branch so get as much of that as possible.

    Colonize planets that have 60% or better habitability and a size of 14 or more districts as soon as possible.

    Only build fleet if you have to. Ships before the cruisers are not really good.

  • Hmm i have to say i kind of disagree. The to go strat has been for most empires: Get alloys, get eng-research>the rest of research>energy and minerals>everything else. This worked now for many years. While they change up things (for example the whole stuff with leaders etc.) this pretty much stayed true and will make your empire pretty powerful.

  • Well how is that better?

    It is so funny that people on this platform often act high and mighty, finding people despicable for owning a car from a company with a fascist ceo and then go shit on people for their looks. Pathetic.

  • I mean in the moment the fascists in america have won and lewd the government, yes. I think we should however not forget that about the half of the americans oppose this. Maybe it's not too late (yes i know, huge amount of hopium).

  • Well thats what we need to be putting our money in right now (speaking as a european). Even if america does not turn full authoritarian in the next 4 years and we get them back to our site, we can not sit this out right now. We need to be able to fight for our own interests, thats one of the few things Trump is right about (even though it is simply an excuse to drop us).