The whole point behind it was that everything was too slow to handle it efficiently themselves in an uncontrolled manner. When networks and computers got faster we started using ethernet.
Wireless charging always generates more heat than wired charging but it's not always a significant amount.
Wired charging ports get dirty, wear out
Batteries last longer with slower charges.
Batteries last longer with less charges
Batteries last longer If they never leave a moderate temperature.
Batteries last longer if they never drop below 20% and never go above 80%
Batteries last longer when stored if they are stored at 50% charge.
Putting that all in check you can take a couple year old phone to a fix it place and have the battery replaced. And they can also replace your wired charging port if necessary.
I'm not talking about VR companies I'm talking about Mojang.
The teams that Mojang keeps to work on the platforms cost more than the income from the people using those clients.
If you make a game, and you decide to support Mac, and Mac only brings in $500 a month but you have to pay somebody $3,000 a month to maintain the client, You're losing $2,500 a month for that particular market segment.
Nothing says you have to get rid of those people or that client, But it's a fiscally sound decision.
It's math. The amount of money they're spending on supporting the VR platforms is less than the amount of money they make for the people on those platforms. They probably have to dedicate several multi-person teams to manage the clients.
Linux has some pretty good hedging going on with steam deck.
I don't like shareholders calling the shots. They just went from eventually needing to make enough money to keep the doors open and the staff paid to needing to make as much money as possible whenever the investors say it's time.
That's not enough, let's outlaw lobbying.