Yeah this is one of the things keeping me from using Lemmy as much. I am subscribed to multiple Steam Deck, Patient Gamer, and technology communities and they all have different levels of activity and I see a lot of duplicate posts.
HMM III was the first game I played in the turn based strategy genre. I had never played anything similar really, but I wanted to get into the genre and I decided to start with one a lot of people consider a classic.
My gaming knowledge started with the PS1 era playing games like crash bandicoot, THPS, and others like that. I didn't get into PC gaming until around 2016 and now games I play are Death Stranding, DOOM 2016, Skyrim, BOTW, CSGO etc.
I've tried a wide variety of games besides those, and I truly didn't know what the game was asking from me until I looked it up. Maybe the game gave me enough and I just didn't connect the dots in my head. I'm not sure, but all I know is my experience which I struggled with
All I'm saying is that I've never met anyone who didn't understand a game like DOOM or the classic Marios. There's clearly a difference in language that isn't as common in modern/more mainstream games. Not saying HMM III wasn't mainstream during it's time, but I've never heard anyone of my generation who has played it or heard of it
I was just thinking this exact same thing... but about Red Dead Redemption 2. I had to stop playing it because it had no respect for my time.
I'm used to driving to places to start a mission like in all the other GTA games, but in RDR2, it would be about 10 minutes of riding a horse before the real mission started.
The animations take way too long sometimes, and cutscenes and a lot of dialogue are unnecessary and feel like padding. Those 1-2 second animations add up when it's a 50+hr game
I haven't played it, but it's interesting that it's too difficult.
A lot of the games I go back to from the NES era are often too difficult for me. I find a lot of them to be unfair and I wonder if the difficulty something that was brought over from the arcade games form right before it
Either that or padding to make the game longer. If that's the case, I prefer side mission padding because at least that's usually optional lol
Reminds of me of when I watched 2001: A Space Odyssey and was confused because I had heard great things about the soundtrack, but it was just a bunch of songs I had heard before.
About halfway through the movie I realized that it was an original soundtrack and it was so influential that it became a cliche. 2001: A Space Odyssey was a cliche, not because it followed a saturated trend, but because it itself was copied by everyone else.
AC1's concept and maybe even story has held up, but you're right that the later entries feel miles better.
That's interesting. I either refund them if I struggle a little too much on tutorials, or just leave it in the backlog for later (aka most likely never).
I should try doing that more though because they're classics for a reason and maybe there's still fun I can get out of them.
Yeah most older 3D games I've tried I just can't control that well.
A couple years ago I tried playing the original Tomb Raider and geez was that difficult to control. It really makes me appreciate how good the Mario 64 controls were
For better or for worse, the widespread methods are not at all similar to the methods sometimes used in Linux. It's just a fact that most people are accustomed to different ways
The same MFs on here that rush to tell someone that Linux is easy and intuitive are the same ones that can't keep a small talk conversation for more than 5 mins, a social activity that humans have been doing for thousands of years.
My words might be a little broad, harsh, and even hurtful, but just a reminder that not all of us are good at learning the same things.
We didn't all come out of the womb knowing how to socialize or use Linux, but if we look back far enough, we can all relate to the struggles it takes to learn something new, and how much it sucks when someone treats you like you're stupid just because things sometimes don't click
The context of the conversation was the director's cut so I didn't think I had to specify.
Also these companies get private investing for the games they create. The ads just sound like long-term monetization of a product. 'Passive income,' some would say lol. They're definitely not paying for their next games with ads on a 4 year old game if that's what your implying
Maybe you're not as excited because you're not the target audience anymore.
Think of the biggest games of the last 10 years, they've all been community centered games. Among Us, Minecraft, Call of Duty, Fortnite, GTA Online, Fall Guys, etc.
I think we just grew up in a different era. I grew up playing on the PSX but my younger brother grew up on the PS4. I'm still playing the Tony Hawk remaster by myself and my younger brother is playing online games with like 6 people in the call.
I look forward to the story, but my younger brother looks forward to the online where he can have his own character and create his own story with his friends.
Gaming in general is moving in a community direction and I don't blame Rockstar for moving in that direction as well.
Yeah this is one of the things keeping me from using Lemmy as much. I am subscribed to multiple Steam Deck, Patient Gamer, and technology communities and they all have different levels of activity and I see a lot of duplicate posts.
I believe this would help a lot