While NVK is indeed Vulkan-only, it also isn't, thanks to Zink, which is a Gallium3D implementation for Vulkan. Gallium3D implements OpenGL, among other things. NVK + Zink has already been reported to be substantially faster than the old Nouveau Gallium3D driver.
you mean right now or in the future? because right now, forget about it. it's substantially better than it was before, but performance is still far behind proprietary drivers. it can do 3D, but don't expect the latest and greatest to work well. older games are much more likely to work well.
Can people who very clearly haven't read the article stop commenting the equivalent of "works on my machine", please? I know it's a long article, but it's worth a read. It's not anti-Wayland and it's definitely not pro-X11. It just outlines a few limitations of Wayland and problems with how Wayland is currently being developed. It's a great follow up to Nate's blog post, which was posted here a while back and got pretty popular.
It's definitely not 20%-30% behind. I'd say the difference is usually 10% or less. Sometimes DXVK is even a little ahead. Does depend on the game and drivers, tho.
I wonder if native D3D would really help at all. Most OpenGL drivers in Mesa are really Gallium drivers. Gallium is a low level internal Mesa API uses to implement support for higher level APIs, including OpenGL and Direct3D 9. Vulkan support isn't implemented on top of Gallium, because Vulkan is apparently lower level than Gallium is. These drivers are still pretty damn fast, despite having to go through and intermediate API. If Gallium is fast enough for OpenGL drivers, I don't see why the lower level Vulkan can't be fast enough for Direct3D drivers. As far as I'm aware, the performance difference between DXVK/VKD3D and Direct3D drivers on Windows is already negligible.
Which hasn't been free of legal challenges. Current copyright law doesn't account for machine learning, which is what allows them to do this. This could soon change.
Not really. You've granted the owner some rights, such as the right to host your content and present it to any user on the platform, but they don't own it. Twitter can't start using any art hosted on their platform for their branding, because it's no theirs.
I mean, probably not. That's such a short post, chances are courts wouldn't find it copyrightable. And obviously attaching a license at the end of your comments is useless in practice, because no one on the internet actually properly engages with copyright law. Plus suing over copy-pasting someone's social media post is dumb as hell and no one does that, tho I do think you could technically do it and win, because current copyright laws make zero sense if you actually stop and think about it for any amount of time.
I mean, not really. You own the stuff you create regardless of who's hosting it. Microsoft doesn't own the copyright for the millions of projects hosted on GitHub either.
While NVK is indeed Vulkan-only, it also isn't, thanks to Zink, which is a Gallium3D implementation for Vulkan. Gallium3D implements OpenGL, among other things. NVK + Zink has already been reported to be substantially faster than the old Nouveau Gallium3D driver.