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2 yr. ago

  • at a time, "close to tray" had its own button on the window frame, but it was rarely used. (I guess it wasn't a standard button to invoke and the software itself had to hack it there, but the opportunity existed to use a different button for it)

  • the overall ambiguity across all UI is what annoys me, tho maybe I'm too oldschool.

    what I mean, around 15-20 years ago, the UI elements had defining qualities. borders were 3D as well as buttons. they stood up from the surface, had some 3d effect to make you instinctily feel that you can push that block. and this was consistent; things you could click on were 3d. you knew you can click on a list header, it looked like a button.

    scrollable content always had a scrollbar. now it appears if you bring your cursor to the place where it should be, but you don't really know for sure is it scrollable or not.

    links were blue, with the pointing finger cursor.

    and things like these. Granted, oldschool UI is considered ugly nowadays, but it was functional. you opened a native app for your system, even if you never used it before, the UI gave you clues on at least how to navigate or operate the given software. it was familiar on all systems.

    I don't feel there is a unified UX guide for today's computers. at a point, everyone went with their own interpretation of "modern" and "clean", caused (previously) vital UI qualities disappear. everything became "flat".

    which, on its own isn't bad, of course.

  • Music teaching, we should use the Kodály method everywhere (where it's applicable)

    But if only one thing, the hand signs (solmization) should be standardised by how Kodaly imagined it; a relative solmization system with all the 12 notes.

    I just can't understand why everyone is focused on the absolute naming in music, absolute distances etc. when all of this can be easilly done with relative solmization. (and, when you need the absolute names or distances/values, you can just put the whole thing in context by just defining "where's the " and then you are set.)

  • well... Street Fighter 2010 has IMO a great soundtrack, and it's kinda hard. Qualitywise... it's controversial.

  • Do they expect everything to be built by some slaves or by volunteers?

    I feel like those "I want FOSS for everything" people seriously thinks software devs are slaves who must fulfill their wishes at any time and if they happened to make money in some way or other, it's like they are the devils themselves.

    it doesn't matter if it's a company or one guy who purely spends his free time with a project.

  • it's never too late

  • you should seek professional help then

  • once I tried to read a Progress code (never before) and I tried to understand it, but I couldn't.

    I guess Progress itself isn't too hard, but the very first contact with a code left me confused

  • Lua is pretty rad

  • well, to me, reading all this, honestly broke the whole series a bit.

  • in my language we have exactly one pronoun for everyone in 3rd person: ő

  • Matrix 4

    for a long time, I was like if I had a wish, it would be to see the Matrix movies like the very first time.

    after seeing the 4th, my wish is to clear Matrix 4 out of my mind.

  • Earthbound for the SNES.

    It had a rough launch, rough reviews at the time, but the best RPG I've ever played, period.

  • Why is it 5 spaces at the end of a line to make a new line

    you should only need just one

  • one of my friends, who is really nitpicky and had a really strong opinion on the former versions of the game told me it's good now. I myself can't play it, I have a 2010 era machine...

  • no matter if FOSS or FOSH, it means exactly the same in my native language and it's funny

  • Should be possible in HolyC

  • nice

  • Your system ate a SPARC! Gah

    What does this mean? Does it has something to do with... I don't know, the Sun SPARC CPUs?