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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)KO
Posts
5
Comments
63
Joined
2 yr. ago

  • lobste.rs is an interesting case study. On the one hand, it sucked to want to join and be unable to! I was in that boat for a while. And it is also disappointingly low-volume; it can be hard to get much of a discussion going just because the user base is so small.

    On the other hand, when a discussion does get going, it has easily the highest signal:noise ratio of any technology message board I've ever participated in. Very few low-effort posts, and a high percentage of well-thought-out, respectful conversations.

    I'm not saying I think lemm.ee should follow this model, but it's not without its merits.

  • I haven't run into too many bugs in the game, but in combat it's frequent for the game to have to sit there for several seconds thinking about what an enemy should do next. Hope that's one of the performance improvements they're working on.

  • I’ve been under a few times but the most memorable (in one sense) was when I had some minor surgery as a kid. From my point of view, it was like teleportation: I was in the operating room, I blinked, and I was suddenly on a bed in a completely different room. No sense of the passage of time.

  • Totally fair! That doesn't particularly bother me but you're right that he does that.

    My opinion of the second season is mostly thanks to the mini-movies being more creative. I also enjoy Ken Jeong and John Cho.

  • A bit off-topic, but why do people still insist on writing its name in all caps? That was the original name, granted, and you can still find it here and there in the tool, but it has been called "Jira" for years now.

  • Yes, and I even have it as an automatic scheduled payment so I don't forget. Even with its flaws, it remains one of the shining gems of the Internet, and a resource I use frequently in both my professional life and my personal one. I remember how it was to suddenly want to learn more about a random topic before Wikipedia and I don't want to go back.

    I also donate to The Internet Archive.

  • My intuition is that it's probably in about the same range as the broadcast networks, but I have no numbers to back that up.

    I don't think it can be significantly higher or lower: if the cancellation rate were significantly lower, "streaming services always cancel after one season" wouldn't have caught on as a perception, and if it were significantly higher, it wouldn't be as easy to find multi-season streaming shows as it currently is. But is it slightly higher or lower? I have no idea.

  • I actually did run some numbers on this at one point and found that the cancellation rate on network shows has ranged from 30-50% for the last 70 years, with the average number of seasons hovering just under 2. Reddit post with graphs and sources.

    Running the same numbers for streaming services is trickier, and I couldn't figure out a reliable way to get a good data set to analyze. But even so, the numbers for broadcast TV are high enough that it would be numerically impossible for streaming services to, say, be 3 times more likely to cancel a show after one season.

  • It is bizarre to me that people act like streaming services invented the concept of canceling series after just one season, or believe that it's a new practice. Broadcast TV has regularly done exactly the same thing for its entire history. Streaming services almost always at least release all the episodes rather than leaving some of them unaired.

  • As I understand it, that's been the Hollywood jargon for streaming services for years. "Variety" is responsible for a bunch of those kinds of words. They even have a dictionary on their website. It's a bit out of date, but you can see they use "cabler" as shorthand for "cable channel," for example.

  • Or the flipside of that: the foreigners in “Squid Game” whose English dialogue sounded like it was written by someone who’d taken a couple years of English in high school and never had an adult conversation.

  • Probably true for most languages. The one that bugs me is when they hire a Chinese-American actor to speak Mandarin but the actor doesn’t actually speak Mandarin fluently or speaks it with such a thick accent that I stop being able to believe the character is from China.

  • For me it’s kind of both. If a book has flat, boring characters, I can still enjoy it if it has interesting fake science and/or worldbuilding. And a book with iffy worldbuilding can still be a gripping read if the characters are done well. The best books have both. But they do need to have one or the other.

  • You'll start to get hints of it later in Heavensward, but I'd say the second expansion (Stormblood) is where you start to really get a strong sense that the story has a destination in mind, and especially that the recurring villains have a more specific motivation than "serve the dark god."

    The next expansion (Shadowbringers) starts off feeling like an unrelated side story, but then you realize that it's actually tying together some of the seemingly unrelated plot threads from earlier in the game by showing you a different perspective on the lore and some of the characters.

    The last current expansion (Endwalker) is where you have to address the reason the villains have been doing what they've been doing, and it ties a lot of things together including the part of the story you're on right now. Without spoiling any details, suffice to say that Ishgard isn't the only nation that has a history with dragons.

    There's always going to be a certain amount of anime craziness, but the big picture does come together much more than is apparent from where you are in the story right now.

  • This is a pretty good analogy. You could start watching "Stranger Things" from season 3, and you'd figure everything out well enough to follow the story, but the character interactions would be much less meaningful and you'd miss out on a lot of background details that make the setting richer.

    Playing the game, it was clear to me that they didn't have the whole story mapped out in detail from day one. Minor plot threads get dropped and some of the lore isn't 100% consistent. But that's also true of a lot of TV shows with continuing storylines. On the whole, the game does an impressive job tying a decade's worth of expansions together into a single coherent storyline where each part builds on what came before. It's definitely too much of a slow burn in the beginning, but the setup eventually pays off and it's one of my favorite stories in all of gaming. Skipping to the last chapter would rob it of a lot of its impact.

  • Their track record isn't that bad, is it? Castlevania and Edgerunners were pretty good adaptations. Dragon Age was all right. And Arcane was amazing, though Netflix wasn't involved in that one early on. So there's reason to be at least cautiously optimistic, IMO.