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2 yr. ago

  • ...and even if it loads, it'll be grainy and ugly and consists of eight or so pixels - maybe nine if your connection is top tier. Before I nuked my account, I redownloaded all videos I had uploaded over the course of the last couple of years, but then decided against reuploading them to youtube because all of them look like sh*t now. I'd be embarrassed to put something like that into my YT account.

    ... and it is defo reddit's fault, because when I uploaded the videos back in the day I often struggled to keep the file size under 1GB, whereas the same videos downloaded later now have 87 MB on average ... less than a tenth of the original data, still the same lenght and content, but the quality took a huge, very noticable nosedive.

  • The "-2" thing also happens if the original posters delete their own comments themselves. And in that case, it won't appear in the mod log either, because no mod was involved in the first place. The "total" count doesn't always properly update afterwards.

  • You have to first open the post(!) and then click the submenu with the 3 little dots. If you click the same menu while viewing a bunch of posts in the actual community, you only get the "block / ban" options, but not the one you're looking for ;)

  • Suppose someone on another website or service strikes a similarity to a user of the actual Lemmy World instance and identifies as under 18 years old, are mods expected to investigate and enforce the policy of reporting and/or banning the user from Lemmy World based on a judgment call?

    Mods aren't detectives. I doubt anyone would expect the mods of a community to dig THAT deep to investigate another user's posting history, especially not for ALL users in the bigger communities. I mean, you currently have 5.6k subscribers. Even if you'd spend only a single minute checking each account once a day on the off chance that some posts are similar elsewhere, that would amount to 94 hours a day, split between the 4 mods = 23.5 hours each day just checking comments. For each of you.

    I'd say, unless the "other account" directly and openly states that Lemmy account XYZ is definitely theirs, and someone else directly reports it to you, I wouldn't worry about what they might or might not do on other instances. You're only responsible for your own community, not for the entirety of the Fediverse.

    If their post is cross-posted to a community we moderate on Lemmy World, are we to delete the cross-post? Who would be in violation of the ToS because of the cross-post: the original poster or the cross-poster?

    Technically, the crossposter would be the "guilty" part as the original poster has no say in whether or not other people crosspost their stuff elsewhere. They don't even get notified when this happens, so how would the OP be able to prevent it anyway?

    However, the crossposter in question might not be aware about the Lemmy.world code of conduct if they're subscribed to another instance, or might not know that the post they just crossposted belonged to an u18 user, so you can't expect malicious intent. I think the best way to handle such a situation would be to notify the crossposter about the situation, explain that the crosspost is technically not allowed, and wait 24 hours[^1] or so to give them a chance to remove the post themselves. If that doesn't happen, delete the crosspost.

    The only time I would issue an actual warning or maybe temp ban, is when it happens over and over again with the same user(s). Punishing someone for making an honest mistake is wrong, but if the person was informed about the post not being allowed and they keep doing it anyway out of spite or because they don't care, then that's a different story.

    [...] if a user that is registered on another instance is under 18 years old and posts in a community or comments on a post that is originally from Lemmy World, that user is technically not accessing the site directly

    4.1: No one under 18 years of age is allowed to use or access the website.

    They might not have "accessed" the actual instance, but they ARE interacting with the content hosted on it, thus "using" it. But just like in the example above, there might not be any malicious intent involved. They likely just didn't know better, so I'd say tell them about the situation and politely ask for them to remove the comment(s) and not interact with the community again until they come of age. Immeditaly deleting posts and comments and/or hitting people with the ban hammer when they might not even have realized that they did something wrong in the first place ... that only breeds resentment.

    The information from Lemmy World was forwarded to them, and the information they shared was forwarded to Lemmy World

    Just a drastic example to put it into perspective: If someone isn't old enough to buy alcohol, and another person buys alcohol FOR them, that doesn't suddenly make it okay for the underage party to consume it. And if Lemmy.world content isn't meant to be "consumed" by an underage end user, it should not matter HOW they got the content in the first place. The shop clerk however did nothing wrong as they didn't sell alcohol to an underage person, so it would not be "your fault" as a mod if your content was taken elsewhere by someone else without your knowledge. You're not omniscient =P

    ...but again: polite warning and explanation first, always. Explain instead of punish, because they might not be aware that they even did something wrong. Give them the chance to fix their mistakes first, and only take action if they're unwilling to do that.

    [^1]: It can even be longer. Not everyone is online every single day, so I usually just occasionally check whether or not they have been active on the site. No posts or comments since the removal was requested = they're likely not online and thus unable to react. Especially with such a comparably tame issue like the age restriction, it is not the end of the world if the post/comment stays online for a while ;) The content isn't harmful, after all.


    [Edit: fixed some typos and added a footnote]

  • created various identical communities on various instances…most of which went on to gain no traffic whatsoever

    I just want to add here that users can adopt abandoned communities to give them a second chance. So if, in your example, the mods of !nerves@lemmy.world would rage quit and just squat on the name out of spite / indifference, then someone interested in cleaning up the mess can go to !support@lemmy.world and request to adopt the community. The admins can then decide to either directly transfer mod rights to the new user, or purge the community so another one can reopen it again, so there is technically no need to create additional communities in such a case.

    In case of a direct transfer, no posts or comments get deleted either, so you won't lose content that you would otherwise have to repost or crosspost to the "new default community". ;)

  • Breath of the Wild. Every time Link steps into the light after opening the shrine, the camera pans over Hyrule, with that glorious music ... I always get goosebumps and can't wait to get the runes, catch a horse and start "exploring" again, even tho I pretty much know the entire map by heart already.

  • Ohh okay. I really misunderstood your point then, but thank you for clarifying ;)

    I’ve talked my way into jobs I can’t do, then failed badly

    Failing at something is not the end of the world. Sure it sucks at first, and possible setbacks in life aren't exactly cool either, but you DO sound like someone who refuses to stay down whenever life decided to knock you down, and that is something not everyone can do. That requires an inner strength and determination that a lot of people simply can't muster.

    And you know what? Your idea of working in the social sector sounds like an excellent goal - it IS a hard job with little pay, but since you fought your way up from the bottom already, you have a completely different, deeper insight into related issues than someone who knows homelessness and its struggles only from a textbook. You will be able to understand clients in similar situations on a completely different level, and they in turn might be more inclined to trust your advice. You might be able to actually help people that simply fall through the cracks elsewhere.

    Good luck, friend. May your spark never fade.

  • The wrong people pick up the communities and just abandon them or completely mismanage them. Can’t be helped though.

    That's already happening, but the ability to "adopt" communities helps to combat that. You can go to !support@lemmy.world and request to take over abandoned communities created by others, provided the original creator has been inactive and the community really IS abandoned / unmoderated. That way, someone who is actually interested in doing something for / with the community gets put in charge for a second chance (instead of the community name squatter being allowed to block the community name forever).

    I adopted !totk@lemmy.world a couple of months ago for xample. It didn't have a sidebar, rules, banner, icon, and the original creator had contributed zero content, so even tho that game is popular at the moment, there was barely anything interesting in there (plus some offtopic posts that were simply never removed). Now it has 2.6k subscribers and a steady stream of content, and offtopic stuff / insulting comments and the like actually get removed.

    I also adopted !cultofthelamb@lemmy.world yesterday by the way, so the above comment that this community is "abandoned and devoid of content" is no longer true ;) maybe I should edit that ... hm.

    Long story short, I still think adopting abandoned communities is a good thing. provided the "adopter" is active enough themselves to make the community thrive.

  • Like others have said already: it sells. It's the same reason why seemingly every single fantasy/adventure game is called an "RPG" regardless of whether or not it contains actual RPG elements, like creating your own character.

  • .... drr drr drr ....

  • Perfect, thank you ^^ I'll get to work right away

  • The thing that really scares me though is the way the problems change at the higher levels.

    In case you find yourself in the situation, tell your employer. It may sound awkward to them at first that someone wouldn't want to be promoted, but in the end it is in their best interest to keep employees who ARE good at doing their jobs, instead of creating a situation where the same employee is suddenly no longer able to do a good job. This is no shallow talk by the way, but a well-documented, scientifically proven effect called the Peter Principle (which basically boils down to "everyone gets promoted until they reach the point of maximum incompetence and then get stuck in that position")

    We as a society are trained to percieve "climbing the corporate ladder" as the main/only goal of working jobs with a hierarchy, but there is absolutely nothing wrong with staying at the level you're comfortable at. ;)

  • We have a house rule about this: The real world of course has priority, so if something happens that is out of your control, it is not the end of the world if a session gets cancelled.... but if it happens regularily or without a good excuse, then the character gets temporarily removed from the party with a matching in-game excuse so that the people who DID show up can play in peace.

    So the party just defeated a big enemy and the next session they wanted to plan their next steps, but the player of the warrior didn't show up for the third time...? His character is unconscious now while the others talk. Hit to the head during the fight, 5 hours or so knocked out, and the player and character alike can catch up with the rest the next time the player is present. Or maybe the guy had to escort injured villagers to the next healer and heads back to the party a few days later after completing his own little mission "offscreen". Or he ate something bad and spent a week locked up in the outhouse, whatever. There is always some way to send the missing guy's character away for a while so the rest of the party doesn't go empty-handed for the umptheenth time in a row.

  • There are only seven very specific cases which can trigger a PBM, most of which the player has no control over (audio and texture loading issues). All listed in the guide.

    The guy who wrote that guide is still on reddit (u/leoetlino to be precise) and has had the same discussions for years in r/breath_of_the_wild ^^° I've even argued with him myself back in the day when I didn't know better, but since he's a dataminer who reverse-engineered most of the game code, I'm now inclined to believe that he knows what he's talking about.

    However, I don't blame anyone for not knowing better, since there are just way too many flat-out wrong but "real looking" guides claiming to know how the gameplay mechanic works, so it is ridiculously easy to fall for false info (I did, too). Heck, even the "Complete Official Guide" claims that the regular Blood Moon happens every seven days and can be forced to happen via skipping time at a campfire, which is super easy to disprove but still widely belived to be true, because how can a book with THAT title be wrong, right?

    (Still, walking into a wall is worthless either way, lol ... but it WAS a theory once, regularily posted as a tip/trick for the Mija Rokee Shrine on reddit and gamefaqs, and parrotted by IGN who still haven't updated their guide even 7 years later and probably never will)

  • A common misconception is that blood moons help replenish system memory by resetting enemy kill flags. This is however total nonsense, because enemy kill flags are just GameData flags, and all GameData flags are loaded at bootup and stay in memory forever

    From the exact same source you just posted.

  • Rosenmontag is a German holiday that does not seem to be well-known in the rest of the world. Just put a Narrenkappe on Lemmy's head and you're good.

    Chinese New Year might be another interesting one, but as I'm not exactly well-informed about its holiday customs and traditions, I'd like to leave design ideas to people who know more about it than me.

  • Machete, Water Purifier (provided it does not need electricity to work), German Shepherd and the tent. If the water purifier requires electricity, I'd opt for the body armor.

    Stuff that requires fuel, electricity or ammo will become obsolete after a certain amount of time, so the flashlight, crossbow, motorcycle, chainsaw etc. only have limited use and become dead weight eventually. The first aid kit might help with "regular" injuries, but is likely useless against zombie bites getting infected with whatever virus is responsible for their mutation. The respirator mask is only useful if there's something dangerous in the air, and will only stay useful until the filter gets too dirty / too old and needs to be replaced.

  • "You just turned 100 today - what's your secret to a long life?" - No matter what the answer will be, I guarantee you that there are millions of people in the world who do the exact same and still die young. But yeah, of course aunt Margharet only managed to live an entire century because she ate three cans of surströmming every week, no doubt. Genetics, healthcare and lifestyle have nothing to do with it. Nothing at all.


    Edit/addendum: Weird specific example

    Something similar was also my no.1 pet peeve on reddit whenever people argued about how the Blood Moon works in Breath of the Wild. It's an in-game timer of roughly 3 hours, but the game does not tell you about it, nor does it display the timer, and back when the game code wasn't cracked yet, there were a LOT of outrageously weird theories about how to allegedly make the Blood Moon appear.

    So you just "made" a BM happen by running straight into a wall for 3 hours? Yes you got a BM, but not "because" you were running into a wall for 3 hours, but because the effing timer was up. The game does not care for WHAT you do in that time.

    So you reloaded and ran into a wall again and the BM happened again? It is STILL not because you ran into a wall - you rewinded the effing timer by reloading a save file from before the event you're trying to trigger, and then the timer was up again. (They never bothered to check whether it would happen if they did not try to trigger it with their chosen tactic)

    It is really really hard to try and convince these people that they're wrong, because once they're convinced that a specific action yields a specific result, they WILL keep doing it over and over again until it "works" and then see it as proof. But by the same logic you can also throw tomatoes at a wall until it starts to rain and then claim that the rain happened because you just threw 547 tomatoes against a wall. And then you continue to throw tomatoes because it "worked" last time ... and if it doesn't rain then you just didn't throw enough tomatoes yet.

  • The most recent one: EA. I had disliked them and their practices for quite some time now, but there was a game on sale that I found interesting enough to purchase .. it was like 2 Euro or whatever, so no big loss. AFTER the download they wanted me to sign an electronic agreement to basically harvest all of my data and requiring me to be permanently online in a singleplayer offline game at all times so they could monitor me, and if I didn't agree I wouldn't be able to play the game. No refund. I uninstalled it and will never purchase anything from them again - that was the last straw, the last ever chance I was willing to give them. And no there was no warning of any kind before the purchase - they deliberately waited until after they had my money to "ask" for that bullshit.

  • Minor addition: Lemmy needs more active users. A lot of redditfugees seem to have created their own instances the moment they arrived here, only to expect other people to fill the communities with content and then abandon the site once they realised they would have to put actual work into their communities instead of just being squatters with mod rights. There are a lot of gaming-related communities here that I personally would be interested in joining if they weren't abandoned and devoid of content (like Cult of the Lamb or Spiritfarer for example).

    It would be really nice if active Lemmy users would "adopt" a few of those abandoned communities to add content and pull in more subscribers. "Only" having more people overall on the site doesn't do much if this does not lead to more content / discussions / interaction.