I like the concept here, but I think the presentation could be built up a bit. Something like "What's the world's leading cause of dry skin? A towel" perhaps?
Yeah, I feel largely the same way. ADHD can have its occasional perks - it's fun to hyperfixate on a topic of interest when I can afford to do so, and sometimes all the bits of random information that happen to stick in my brain can come in handy - but it's not a "secret superpower." It's a disorder.
As far as the ethics of it, whatever, there are games where you can do worse. I just think it's annoying that the devs went this far out of their way to cynically controversy-bait up attention for themselves. There was no need for this - it adds nothing to the gameplay beyond shock value.
We don’t currently foresee any changes to our funding model, as Homecoming is not required to pay any up-front or recurring license fees. We continue to be overwhelmed by the generosity of the community when it comes to keeping the server online.
It doesn't seem like Homecoming is having to pay anything for the license, at least. It's not like NCSoft is able to make any money from CoH anymore, so they may just be taking an opportunity to build some community goodwill for little opportunity cost. If they demanded any revenue for the license, it'd cause community backlash, and a donation-funded fan server of a long-dead MMO almost certainly wouldn't be able to afford any meaningful licensing costs, anyway.
Unless it's Madden, in which case the exclusive license to use the NFL's trademarks means there's no competition, so they can just release a $60 roster update every year and still make bank from the people with gambling addictions to Ultimate Team.
Same here, I was a teenager when I originally played it and didn't stick with it for too long, but I remember the character creation was really versatile and flavorful.
I think there's a right way and a wrong way to do a remake/remaster. If a game doesn't run well on modern hardware and/or its online features are long gone, a remake can be justified. But to be a truly great remaster, it should also improve upon the original without messing with what made it great.
For example, the Age of Empires remasters were phenomenal, and the AoE2 remaster in particular basically revived the entire series. Not only did it add a fresh coat of paint visually, proper HD/widescreen support, stability updates, and such, there's been a pretty solid stream of new content and extended support. And it wasn't even sold as a full-price title to begin with.
But remakes of games that still run fine on modern hardware, don't really add much of anything new, and are priced at or near full-price? Yeah, cheap cash grab. There's no reason to remake a game less than 10 years old.
The problem with the Steam Awards is that they try to get as many people to vote as possible, even if people haven't actually played the games in question.
People will see a bunch of games they haven't played, be like "oh hey I at least know the name of that one" and vote for it even though they have no idea if the others are more deserving or not.
SR4 is where the series jumped the shark for me. Turning up all the wacky random insanity worked great for SR3 and helped it find a niche to differentiate itself from other GTA-likes, but trying the exact same thing again made it go from parody to farce. It was very obviously trying so hard to top SR3's absurdity, but it just went so insanely overboard with it that I got desensitized to it, and it all came across as just plain stupid.
And on top of that, they give you superhero powers that basically make using cars obsolete... in a GTA-like. The vehicle customization was one of the best systems of SR3, but they actively disincentivized using vehicles altogether in 4.
I played CDDA for a while about 5 years ago. I really enjoyed it for a while, but after a certain point it seemed like the devs just got more interested in simulating fiddly minutiae to micromanage in excruciating detail over actually developing interesting new content or fixing existing broken systems.
NPCs were an absolute mess around that time, but the devs were messing around with implementing individual vitamin and mineral meters and making installing bionics more fiddly.
It's funny that Aftermath is writing about bad game journalism practices when they themselves have an initial "you must register to read our articles," but then after registration, hit you with an actual hard paywall after a couple of articles.
If they want to paywall their content, that is their prerogative, but they could at least be up-front about it, instead of only telling me about it after I went through the trouble of creating an account.
Yeah this about sums up my feelings on it. The main story seemed alright from what I experienced, and the characters seemed fairly interesting. Better-written than FO4, at least. I was particularly charmed by the PC's parents that you get when you take that one perk at character creation.
But the exploration just feels... dull and empty. Surveying planets just felt like a chore, and any particular landing spot on a planet was just a few cookie cutter lairs scattered among a bunch of nothing. Didn't feel like you were actually discovering anything interesting.
It's kinda crazy how quickly people just... stopped talking about Starfield after release. Like, even if it ended up being bad or disappointing, people would've at least still been talking about it in that capacity.
Starfield was one of the most hyped releases in years, at least since Cyberpunk, yet when it finally released, it seems like the entire gaming world played it for a few days, collectively decided, "eh, this is alright I guess," then moved on. I don't think I've ever seen the mood towards a game shift so rapidly from massive hype to complete indifference...
I like the concept here, but I think the presentation could be built up a bit. Something like "What's the world's leading cause of dry skin? A towel" perhaps?