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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)JC
Posts
5
Comments
389
Joined
2 yr. ago

  • Nah I'm an innovator! I'll just innovate a better chip that'll never fail and software that has no bugs!

    Proceeds to put Linux on a common SoC and load it with shoddy software from a low paid contractor.

  • Not a lawyer, but I've had to deal with copyright before. If I'm not mistaken, the only thing the Smite devs could feasibly hold a copyright to is there specific expression of the characters - i.e. the unique visual design, the voice lines, the lore (assuming it's not also just the lore from already existing public domain works), animations, etc., that's the only time you'd be in trouble. With game mechanics it's pretty dicey because I think you'd have a hard time finding a judge to actually rule that any company "owns" a game mechanic. But if you copy how the characters look, the art style, maybe even specific dialogue (which couldn't be found as part of another public domain work) that's when you could possibly have a claim.

    But even still, you have to remember that copyright is not this "oh you've broken the law you're a criminal now" type thing where once you've "infringed" it's over. It's typically handled first via informal means like contacting Steam/Epic/GOG/etc. and saying "hey we believe these guys have stolen our character." They'll have to convince the platforms first, and then the platforms will take it down to avoid liability. It's only if the parties want to pursue it further will they have to take it to court and have a jury/judge rule on it. Copyright suits tend to be ruled on precedent rather than just the black-and-white letter of the law.

  • If that's your concern I personally find ZeroTier a lot simpler to set up securely. You basically can't expose things to the public internet through it because it doesn't even require you to forward ports or anything.

  • This is really a matter of perspective. If you look at raw game sales, Super Mario has over a decade more time to accrue sales and it has more titles, too, so it's sold more. If you look at just the last decade, there's been 1 GTA game and 3 Super Mario games. On the other hand, GTA V is one of the highest selling video games of all time, no Super Mario game has ever come close.

  • I've observed the same thing about YT music's audio. It's actually a bit frustrating because YT has the better quality, it's louder too (Spotify app is strangely quiet in comparison), the algorithm is nicer, I actually even like the UI a little better. But the queue system sucks donkey balls, there's no cross-system control, and no jam so I often go back to Spotify when with friends.

  • The difference being consistency, imo. You look at high level CS players and their game sense will be occasionally so good that they'll look like they're aiming at people through walls. A cheater would probably track them through walls. A high level CS player would have a certain synergy between their aim, movement, and game sense - it all seems fairly consistent as far as skill level. A cheater will have really obvious gaps like God-tier aim with shitty movement, or something dumb like moving while also perfectly tracking heads, or just straight up making bad calls on where the enemies are because wallhacks typically don't tell you when an enemy is behind.

  • But since Chromium has soooo much of the market share, Firefox will always be playing catch-up. If Google decides to go full rogue and ignore W3C specs entirely and make up a bunch of their own shit, that devs then start to use because why not since the majority of their userbase use a chromium based browser, then Firefox can easily be taken out.

  • As someone who used to run a Plex server and a jellyfin server for myself (not at the same time) I'd have to agree with the sentiment. If I were trying to provide it for my less techy friends/family I'd go Jellyfin again. But for just me? Video files + samba fileshare all the way. Even lets me play the videos on my phone.

  • That was exactly what the .NET family of languages was back in the day. Still is, I guess? You could write in VB, C#, or F#, make use of the same standard library and general principles, but then it would all get compiled to the same IL code in the end.

  • Well, not exactly. For example, for a game I was working on I asked an LLM for a mathematical formula to align 3D normals. Then I couldn't decipher what it wrote so I just asked it to write the code for me to do it. I can understand it in its code form, and it slid into my game's code just fine.

    Yeah, it wasn't seamless, but that's the frustrating hype part of LLMs. They very much won't replace an actual programmer. But for me, working as the sole developer who actually knows how to code but doesn't know how to do much of the math a game requires? It's a godsend. And I guess somewhere deep in some forum somebody's written this exact formula as a code snippet, but I think it actually just converted the formula into code and that's something quite useful.

    I mean, I don't think you and I disagree on the limits of LLMs here. Obviously that formula it pulled out was something published before, and of course I had to direct it. But it's these emergent solutions you can draw out of it where I find the most use. But of course, you need to actually know what you're doing both on the code side and when it comes to "talking" to the LLM, which is why it's nowhere near useful enough to empower users to code anything with some level of complexity without a developer there to guide it.