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2 mo. ago

  • There are dedicated Jellyfin clients but I mainly just use the web client that is part of the server 90% of the time.

  • Proxmox maps user ids between itself and lxc containers and it took me a bit of time to figure it out. I would highly suggest reading the following link as it's how I worked it out. I ended up chown'ing to 101000 which maps to user 1000 - the default user - in my lxcs.

    https://www.itsembedded.com/sysadmin/proxmox_bind_unprivileged_lxc/

  • Leave Kodi behind in 2010 and switch over to Jellyfin for better results.

  • The game's story is thread-bare and incomprehensible in places because a bunch of stuff got cut extremely late to get the game out the door. The entire Zack thing. Yuffie and Vincent had almost everything related to them cut out entirely. And then there was the english localization which fixed some of those issues but added more of its own with the pretty bad translation making things even harder to figure out. Square would end up doing the same thing but far far worse with Xenogears with large chunks of the game removed and replaced with text at the beginning of the second disc to give one example.

  • Final Fantasy VII, even though it was unfinished at the time. The N64 Zelda games never did anything for me personally but I'm in the minority there.

  • Have no idea. Thought people would enjoy seeing someone's collection and be interested in buying some of his collection since he put it up for auction, but I guess not...?

  • So, should Kamala play into this by walking out to the podium at her next rally to Meredith Brooks's "Bitch" to troll Trump?

  • The simplistic explanation here is that Doom's collision detection is basically all on a 2D plane. If you are firing a chain gun towards a wall, it will hit directly in front of you. If an enemy just happens to be on top of that wall and walks in front of you, the chain gun shots will hit them. It's most noticed - and most annoying when it doesn't work when you want it to - with rockets.

  • Thanks for posting this, had no idea it was coming along this well!

  • While this is INCREDIBLY technical and a lot of it went over my head as someone that isn't deep in the assembly dark arts, it was still far more entertaining than I ever expected it to be.

  • I just tried the online multiplayer, jumped into a co-op game with someone else in Doom E1M1 and it slowly started filling with players and got both crowded and chaotic. 16 players running around a map is just insane fun.

  • I disabled the crosshair. Autoaim has always been part of Doom though.

  • It's a whole new engine not based on the open sourced version so... yeah, they can do that.

  • It's the same person.

    EDIT: Sorry, it was reposted by the same person as the above.

  • It's a whole new port of the game given away freely to those who had previously paid for the more recent ports.

  • I ended up playing through the first two episodes of DOOM for the first time in forever because of this release and how good it is. Feeling like tonight is time for episode 3!

  • Looks like it's a different engine, actually. So yeah, makes sense that if they needed to reimplement features, it's new code that wasn't pulled from Boom, so doesn't need to be GPL.

  • Absolutely not alone on that. Square Enix's prices on all their old titles are about 50% more than I'm willing to drop on them at any given time.