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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)JA
Posts
10
Comments
282
Joined
3 yr. ago

  • Then why hasn't it been solved? It's been nearly a decade since the oculus sdk came out.

    And if you think the max track pad haptics are indistinguishable from a real button click, you're... Not very perceptive imo. Don't mean that as an attack. Just open your mind to the idea that other people can def tell the difference.

  • It seems more likely to happen through a brain interface, but also I'm increasingly skeptical that will ever be possible. Optimistic estimates for a full brain interface are a century plus, just by judging at the number of direct neuron measures we currently have and applying a (optimistic) Moore's law style exponential curve: https://waitbutwhy.com/2017/04/neuralink.html

    Vr is real fun but it's fundamentally just another display technology. It's less "ready player one" and more "what 3d TVs promised and failed to be".

  • Haptics are never going to be like in Ready Player One. It's crazy to me that anyone believes the tech will be capable of that. Like how diminished is one's sense of touch that one could believe it could be fooled by fancy rumble packs? Touch is so much more complex than that. Piezoelectric motors vibrating are not going to be able to be able to fake solidity. Nuts to me people think that.

  • It is so fascinating to me there are people out there who really mistake their own subjective experiences as iron objective truths. Just a complete lack of self awareness. It's like how babies lack object permanence.

    Its been proven? Really. Do tell.