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2 yr. ago

  • I'm not experienced at all! I'm dming my first campaign at the moment. I did play as a teenager in the 2000s but that was pathfinder which worked quite differently.

    It does ask more of players, and it wont work with a group that doesn't have the confidence to ask meta questions about the game but you can definitely foster that! when disputes come up there are multiple ways of handling things, I haven't had any bad ones but 2 come to mind.

    In one I didn't adequately communicate to the players the threat of a foe and they felt frustrated, we just rewound time and tried again after a brief chat about non combat options. In another I just asked a player what they thought was fair and they ended up coming up with something reasonable.

    I think there's a harmful view that ttrpgs are like a meal the GM cooks and delivers to the players which they either enjoy or not rather than a collaboratory effort of mutual play. Players should add to scenes etc (e.g. "Is there/could there be a window we could jump from?"), be part of adjudication when it wont kill pacing or during tricky situations.

    Like all play it requires trust, but that's true in modern DnD too with all sorts of broken interpretations of rules and zany magic items etc. All games where players and DMs are adversaries break down.

  • I was like 12 but it was funny as shit. I think now a lot of the humour might fall flat now the zeitgeist has moved on but that storming of the beach against the teddybears still cracks me up remembering it.

  • Yep you can! Just make sure you don't work on it plugged in and be careful around any capacitors if you've run it recently. They can hold charge

  • Ok so we can take that stance. I would disagree that these are useful semantics because of the case I mentioned where I feel like adding a turret to a sandcaste is something meaningfully distinct from reducing a sandcastle to a pile of sand, walking 100 meters down the beach, and making a new one with the turret.

    Do you disagree that this is meaningfully distinct? If you do would you feel that it's equivalent to do those two things? That you feel the same way about them?

    If you agree that it's meaningfully distinct then why insist on framing it in the same concepts instead of using the concept of change?

  • You're gonna have to start by pinning down terminology a bit.

    Change is a term often used which I think most people would feel is a usefully distinct word for example if I said: said:

    • "I created a sandcastle"
    • "I changed a sandcastle"
    • "I destroyed a sandcastle"

    I think those would mean something different to most people despite all reductively applying to the literal rearrangement of a pile of sand.

    So the obvious potential confusion here is in the case where I changed a sandcastle how would you decribe it? adding a turret could be taken as destroying the old one and creating a new one but it seems strange to me to argue for the throwing out of change as a concept since what I did seems meaningfully different from smashing a sandcastle, walking 100 meters, and building a new one.

    So could you elaborate on what you take creation and destruction to entail?

  • I might be misunderstanding but what you're talking about is basically just failures of a DM.

    DMing osr style games requires being more than a simple automaton applying the rules. The systems are simple to allow you to spend your energy elsewhere. I'll use OSE as an example as that's what I'm currently DMing.

    Let's take perception. Firstly if something matters from a fun perspective it should be obvious. For example, if overcoming a trap is fun then the overcoming should involve play, not dice rolls which are there to abstract over tedious or uncertain play. For example a large magical fire blocking the corridor requires no perception but will involve a lot of experimentation to find a way past.

    Or if we are wanting a perception roll like event: Lets say players are stuck and have no ideas for finding a secret door they think is likely there. Who are the characters? not their stats who are they? Ok someone was a farmer prior? huh ok. Give them a clue to follow like "hey Jake the farmer, you notice the air in this room smells familiar, there's a maddening scent of petrichor which has no place on a dry stone chamber like this one" see what happens. Alternative if Jake asks for a clue ask Jake to describe some way in which who he is applies to the context and set an ability check for a true or false clue. Suddenly a lack of rules is freedom for players to build up their character mythos on the fly.

    Likewise for player skill stuff. No reason a player needs to narrate a conversation anymore than swing an actual sword. If a player asks me if they can make an impassioned arguement based on legal precedent, a sense of justice, and the illegitimacy of a ruler who cannot protect their vassels to the King's guard then they make such an argument as appropriate to their character's level of skill.

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  • you're in a mood to argue, I'm not. Sorry you're racist or whatever, your trolling would work better if you pretended to read what people wrote.

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  • The Mabo decision, while significant, is not what we're talking about here and is a bad faith misdirection.

    When we compare the political situation of colonised peoples there is an enormous difference in political power and concessions granted between those who killed lots of colonisers vs those who did not. Comparisons abound from NZ, to Ireland and everything between going eastward.

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  • Voting no to this is simply reaffirming the status quo that violence is the only way foe minorities to gain a seat at the table.

    This is an unprecedented, earnest, consensus, peaceful approach to a way forward. A way without killing.

    Slapping it back out of fear is a vote in favour of violence, for that is the only other way indigenous people have gained political power in colonial nations.

    Just be kind, choose to be kind. Please.

  • This series will make you laugh and cry at train stations. It's truly some of the best fantasy ever written.

    I'm not saying that you have to like it, but you'd be doing yourself a disservice if you didn't at least check it out.

  • Lucky for me my kink is explaining awkward situations to professionals obligated to help you out >:D

  • Not just the USA. Here in Australia (which amusingly was seen as a weird totalitarian state in the usa?) our politicians dragged their feet, encouraged people to go out to large events, discouraged masks, insisted schools stay open because "children couldn't spread it" amongst other things.

    Eventually we had action but it is still like the leading cause of death AFAIK so uhhh good job I suppose.

  • Kinda! I am a bit overloaded atm. Never finished elden ring due to an arthritis flare, absorbed with persona 5 atm, haven't played disco Elysium yet either.

    Trying to find more time for non gaming hobbies and even so a new update for oxygen not included just game out!

    There's been a glut of excellent games lately. Even stuff like Dave the diver is pretty absorbing. I'm keen to give it a go eventually though! after mechwarrior 5 proved too sloggy I've been a bit starved of mech games, so much so I'll settle for weeb samuri suit shit ;p (I kid I kid it's very silly aesthetically but we all squeeled with glee at the Pacific rim rocket punch)

    I'm glad it's not multiplayer so I can enjoy it at my leisure.

  • No the reviewing is done by other scientists for free. It's potentially a bit webhosting etc but journals also take advertisements.

    The entire industry is a cruel joke.

    Most researchers are happy to email you a digital copy which they retain rights over if you ask though :)

  • The definition privileges action, which is why vegan philosophy is generally fine with stuff like foxes hunting birds but not humans hunting foxes to save birds.

    Taking action to depress ants to save others would go against the ethos as defined:

    "Veganism is a philosophy and way of living which seeks to exclude—as far as is possible and practicable—all forms of exploitation of, and cruelty to, animals for food, clothing or any other purpose; and by extension, promotes the development and use of animal-free alternatives for the benefit of animals, humans and the environment. In dietary terms it denotes the practice of dispensing with all products derived wholly or partly from animals."

  • definitionally you aren't vegan if environmental impact is your terminal goal. It would be like saying you're Christian for the cathedrals or something.

    Veganism is a philosophy and life practice of trying to minimise harm to other earthlings. It can involve environmentalism as an instrumental goal, that is protecting the environment to avoid mass suffering, but a world of perfect environmental preservation where all ants have depression would be unacceptable to a vegan but not to an environmentalist.

    Many people with environmental goals adopt a plant based diet and/or lifestyle.

  • Some freaks have a mutation while allows us to unlock a secret additional flavour that you regs just can't taste. That's what the post references.

    Unfortunately that flavour is pretty much analogous to hand soap.

    So it tastes nice, and also like soap. Generally soap is considered a food ruining condiment.

    Also ruined are things like Thai Basil. Seriously I would cut off my left pinky to not have this wretched sense.

  • pretty true for all flags really.

  • This article is a stupid nothing Burger but on principal I support food anarchy so let's hope it catches on :p

  • I admit to being out of the game for a while but how common is RAM encryption?

    wouldn't the overhead violate half the point of RAM?