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  • Why would be this be a concern?

    Because companies aren't cool about stuff like this (even companies you think are cool are not always cool).

    This is not direct action, but remember that this shows the thinking to avoid the wrath of a super-litigious company:

    "Because the project depends on Nintendo's proprietary libraries, [Valve] have asked me to take the project down."
    Speaking to PC Gamer via email, Lambert shared that he believed Valve "didn't want to be tied up in a project involving Nintendo IP."

    (context note for above: Nintendo 64 version of Portal)

    I wouldn't doubt the library used to make these games catching a DMCA (even if there was no legal standing for it).

    I also doubt a company would even bother talking about licensing cartridges for platforms so old, though even if they did I don't think pricing would even be viable for most games/developers.

    Side-note: I can also see newly-made games as an extremely clear-cut non-piracy use for emulation which sounds like something companies would foam at the mouth to prevent.

  • Freeman's Mind (it's a long-running series up to 6 months ago) by Accursed Farms (or Civil Protection by the same creator)?

    Though this may be an obvious suggestion, the channel is not obscure (Ross's Game Dungeon for reviews, also a recent video/series on publisher destroying their games).

    Unless you specifically want content made using newer games? Prettier visuals? Would the non-YTP stuff that uses TF2 (or Source in general I guess) count, or maybe you want something in a specific setting/game-you-play?

  • Sorry to say but... I already did.
    The dial doesn't go any lower without a major loss in accuracy.

  • Somebody on the internet: "U think bees can smell the flowers? Just a dude lovin' his job, that's purpose. Not like us, oh boy if I don't sell the pointless squares right an old man is gonna project his angry breath at me and if this happens enough I become homeless again."

    Family in real life: "What they're doing at CERN scares me. They're gonna destroy the world! Also climate change is made up for some reason and I see no problem with oil companies."

  • My /newest/ (new-to-old):

    This
    Forcasting
    Sumo wrestlers in a field of sunflowers
    Tesla’s Cybertrucks were ‘rushed out,’ are malfunctioning at astounding rate

    EDIT: Now there's one more (after sumos) that wasn't there before

  • I was having similar thoughts about Nim and portability when I saw this Github project (it uses APE but it's more like a runtime for software? though I'm not sure if actual usage is easy like other frameworks/libraries etc). Though honestly I will probably sooner do something with Godot or Raylib via bindings instead, which is unfortunate because the 2D polygonal style is not well supported unless you keep it really simple.

    I'm thinking about tinkering with low-poly 3D+mostly untextured models (vertex colors, see vertex color skyboxes as an inspiration for the style/concept) to sidestep the 2D issue (as it's well-established in 3D). My mousewheel is currently broken, though. And I'm not totally happy about the idea of using Blender, though any 3D editor opens up more options (in-engine stuff is cool, but probably locked-in).

    It's also difficult finding discussion about Nim on the fediverse, particularly when people don't explicitly say nim-lang. That and often Kbin doesn't properly federate Mastodon replies so potential conversations are just broken. And I haven't seen other languages that come close to the same feel, some scripting languages might be OK if their performance wasn't a problem (and often there are options to help, but it also makes me question if it also wrecks their compatibility with bindings when it's a different thing).

    = 1. Godot 4 has a still-in-PR-stage feature that can be used for art but may not perform well enough to be used for an entire project with MSAA, also still no Nim bindings. Also even then, the editors could be better (vertex colors and internal vertices).
    2. I am not aware of polygonal tools for Raylib at all, started making a text format and loader but got bogged down on details. And it would be even more basic than Godot's polygons, no animation aside from just making multiple frames and swapping (or maybe some basic transform effects, but this would all need to be done manually while Godot has in-engine animation).

  • On the other side of the coin, if you ask a question about something niche (perhaps there is no answer other than no) you will likely get no responses at all or a common search result that is the wrong answer that you've already looked into.

  • I am in USA, so I wouldn't doubt them only restricting it here (or whatever places they serve their paid service, but USA-only is a common thing).

    @falkerie71

  • Fun fact: If you're subscribed to the channel, sometimes full episodes pop up in your notifications. Even if you're too slow to see it before it is removed, you may be able to watch on the YT alternatives. This has happened twice for me so far (the episode this segment was from came up last sunday), though I wouldn't be shocked if this was some marketing tactic.

  • I've had similar thoughts here, but I'd add also that the remasters also bloat the data of a game massively while also completely cutting out some really smart rendering tech. Like vertex colors in general, but specifically Spyro's vertex color skyboxes.

    Similarly was watching reviews on the Medievil remaster and hearing a few people say that they left some glaring design issues in.

  • I was gonna say that hell is the US healthcare system and needing multiple appointments especially when it involves a long drive and trial-and-error. But apparently hell is still other people (on top of the other stuff).

    Either way, good luck. Too bad we aren't to the point where it'd be possible to walk down the street and get some cheap automated help, even if it's just some type of scan that'd streamline things (not that I really trust magic-box AI).

  • Games back then were pricier - once you account for inflation.

    That's commonly said but ignores other economic factors such as income, unspent money, and cost-of-living.

    Though lots of things are better now: the entire back-catalogue of games, more access to review/forums, free games (and also ability to create your own games without doing so from nothing) etc. Aside from when video store rental was applicable, early gaming was more take-what-you-can-get (niche hardware/platforms might still have that feel somewhat).

  • KiB, MiB, GiB etc are more clear. It makes a big difference especially 1TB vs 1TiB.

    The American way would probably be still using the units you listed but still meaning 1024, just to be confusing.

    Either that or maybe something that uses physical measurement of a hard-drive (or CD?) using length. Like that new game is 24.0854 inches of data (maybe it could be 1.467 miles of CD?).

  • I only skimmed the article (I am no cloud scientist), but I feel like vertex color skyboxes should probably be mentioned. Used in the Homeworld games and the early Spyro games.

    Explanation.

    Spyro example, 2 (you may need to open this in a private window for it to load properly). Gallery. (also these will likely look more natural in-game, then again they may be obscured by the map itself)

    The relevant bit here is that the artist can control how soft the edge of a cloud is using the density of the mesh. Defined clouds, wisps, overcast/fog looks etc. Also, aesthetic.

  • I use Krita for infrequent no-stakes photo editing (and even pixel art at one point), might not be for everyone but there's a lot of overlap. Also you can use G'MIC with Krita, so that might help.

    I used to use GIMP, but I prefer Krita now.

  • I'm not sure I'm ready for that so just skip to the last part and use a cast-iron one-egg skillet.

  • Easier and cheaper to get a second screen.

    Also allows you to position the monitors/TVs differently for competitive gaming.

  • So is this some sort of pyramid scheme? You get me to buy my own 2-ton stone slab to practice my chiselmanship and then when I die you have one more block for your pyramid? Is that it?

  • If someone needs the name of the next fork, I'd suggest "Yutu". (or Ettu)