‘Will See This Played at Trial’: Megyn Kelly Praised For Letting Trump ‘Confess’ During Interview
They likely had the most success with anti-vax/anti-gay type-stuff (perhaps long after they stopped). Also "patriotic" Putin-apologists.
So I'm not sure if he was wrong about the trajectory/results or if "you're gonna be overrun by commies if you don't protect your freeeeedom" is just blatantly doing the very thing he's talking about (perhaps personal bias), but I guess it'd look the same either way if chaos is involved. Imaginary/invented fears are just as effective (and that is probably more useful as a distraction). Some problems were likely bound to spread no matter who "started" it though.
I am not sure this is something other engines even offered at this level, but my issue is bindings support.
3.X had (3rd-party) production-ready bindings, even for niche languages.
4.X, with hopes of improving support for compiled languages, has a new bindings system meaning that all bindings need to be redone as a new effort. This happened with the language that I'm interested in, the group that made the production-ready 3.X bindings abdicated the crown and there have been splintered efforts by individuals to work on 4.X bindings.
So it (3.X vs 4.X) is language vs engine features. When/if 4.X bindings do come out, it is not known how similar they will be so (aside from non-Godot-specific code) that will likely add complication to it as well.
I don't really care about consoles (needing to jump through hoops to develop for it is one reason) so a different potential issue would web export limitations. Both for different languages and for visual quality (AA). Those were issues in the past, though I'm not actually sure where they're at now (the 4.1 docs do say you can't have C# web exports in 4.X).
Have you seen Godot's releases after 4.0? Particularly the SDFGI feature?
Same here, but my life is still a hellscape.
So you vote nostalgia. Because nostalgia is just perception while depression is a mental health issue.
Well, no. Stress and trauma both involve perception. My main point was that experience compounds, and that is a different explanation than faulty memory. I would also say that if you split this beyond just bad and good, a small change in life circumstance can actually make a big difference particularly near rock bottom.
Nostalgia seems like a different concept/situation for me, one that I personally would say is linked to escapism (particularly with experiencing media it's only a loose connection to that time) at least for younger generations.
I feel like that's just... perception. Context and averages mean that 1 hour into suffering likely would be perceived/remembered as worse than after 1 minute of suffering, even if the pain was exactly the same. Even if perception of pain was reduced, later experience of the same suffering would likely include the more painful older event and thus still would be seen as worse.
That and I know I don't really have a good way to measure how well I'm actually doing. I don't have sleep quality or nutrition charts, logged hours of activities, written-down mindsets, or really much of anything that could be tracked down to a particular year. Y'know, other than knowing I'm not doing great with a lot of things.
Though I think most people would say there were things they wanted to do in the past (that didn't work out for whatever reason) that were a source of hope making things seem better as well. Also even if things weren't great, it may have been a high point for a short time. I don't know what years those would be for me, though probably not 2016 and onwards.
So how are they achieving that, what ingredient is not listed?
Ingredients I see (at least on the search result from the official website, likely cached) say blue corn and blue 1.
The page itself with talk of the 2023 version doesn't list anything about blue (and explicitly says in the FAQ that there's no dye), so maybe they gave up on that.
I'm tinkering with a whitespace language and prefer using 1-space rather than 2. I don't really like the double character for 1 level. Is that weird?
Tabs are forbidden though I could use tabs with a (1-line) per-file code filter for the compiler to turn 1 tab into 2 spaces, and that might be easier when working with others (though I don't know how it would be seen, especially needing to change editor tab behavior).
I said free, fullstop. Meaning gratis. No microtransactions or even ads (if I can help it... kinda hard to find on Android, though I can ignore mobile/just use fdroid), so that's not the issue either. Also I typically don't play multiplayer games.
I often skip over of anything that calls itself a demo or shouts "Check out my new Steam game/crowdf-" etc before I know much else about it.
Lots of stuff is just... tedious, if not also unforgiving.
That is on top of anhedonia and lack of money (though I pretty much exclusively play free games now, as I regret most purchases anyway).
Aside from the description having the answer, I'm just going to pretend it's an onion article.
With the answer being something like "the US doesn't deserve it" or "people will buy it anyway (and the health crisis is bad enough without new delicious flavors causing regulators to be further on their case), whereas in other countries they need to work a little harder to make sales (they're a bit too healthy)"
"Think of it like ration chocolate, if it tasted too good you might eat it before you need to" one historian added.
That’s cool anyway, I never tried any “low level” graphics, so it looks rather magic to me
I wouldn't say what I've done is low-level (especially with lt;20 lines of code and not OpenGL-level stuff), and Nim offers functions that makes stuff easier. Certainly you can do low-level stuff with Nim, but I'm interested in it because I don't think I could do C/C++ stuff (at least not how it normally looks) but I still want performance/flexibility.
I wish for Godot to keep growing, maybe then bindings for niche languages will be improved as well
There are actually production-ready Nim bindings for 3.X, but 4.X uses a different system (supposedly better for integration of compiled languages) and the makers of the old bindings didn't want to do a new effort. Multiple individuals are/were working on it, but 4.0 was released a while ago. And understandably it's a complex thing.
3.X vs 4.X is a big enough jump for me that it doesn't really make sense to just use 3.X.
Unfortunately I also disappoint in that way as well. I haven't done much (nothing game-like) and need help myself. I'm not even sure if I want Raylib or if something like SFML or SDL (or some other Linux-friendly framework) would be better for polygon features.
The relevant code here actually doesn't really depend on Raylib at all (aside from producing the actual polygon itself), it just reads a file and creates a sequence of Vector2 values. Also, it's in Nim-lang, but here's a screenshot of (most of) the code if interested. (also a while before this I've also made a similar thing that loads basic game-book pages (story, button names, button descriptions, buttons open linked page) aka CYOA, though I couldn't really create actual content for it to test/develop it further)
Also I'd probably be trying to use Godot 4 if the Nim-lang bindings were there, particularly because polygons (see this animated eye made in Godot 4, or this meme frame made in Godot 3).
I think this would count, a polygonal heart made via a custom text format and loaded into Raylib. I'm a shut-in though, so I don't know.
(link for non-Kbin) Is this rizz?
My guess is they misspelled BeeReel, the social media for apiary and native plant enthusiasts.
I think it should be at least somewhat personal, so a bit more difficult to have something interesting I suppose. Especially with restrictions, at least on Kbin I think with the avatar it's 500x500 (but usually downscaled to 100x100) and for profile background it's 1500x500 (and then that gets zoomed in a tiny bit for whatever reason).
Also relevant to the linked SVG, I'd be more inclined to create something better if live-rendered SVGs were possible here (but you can't upload them and even the linked one doesn't get a thumbnail). For instance my avatar was made in inkscape (though I'm not good at using it and I'd prefer a polygon workflow, like this animated eye that I made using Godot).
I got one for $700 with that (though Tourney, not Altus). The tradeoff however was power (it's 250w) and size (plus build quality, probably... also, no suspension or ignition) but it does work. I've tried an XP 2.0 so I do have some frame of reference, it still works for me.
I wonder if I'd like an even smaller bike (currently already 20" wheels, somewhat short wheelbase, 45lbs), though I might just want a lighter bike (which would cost more). Well I would wonder, but from what I've seen I'd need to buy something used (and it's more of a UK thing) to get a small (non-electric) bike for under $700. Sometimes just the frames for those cost over that. Also, searching for this size of bike is difficult (results give small motorized things (even w/bicycle), bike models, clown bikes (no gears)).
Same (and it is a thing where I'm at, it just needs to be used+imported). But also I don't really want to drive, and I do not afford such a thing (both in terms of need and money).
I did buy a small+cheap+geared ebike (45 pounds, 20" wheels) and it's pretty great. Would be nice to be lighter, but that's a cost thing. Somewhat smaller perhaps too (not that I've tried it), though that would probably require a custom design or perhaps an normal bike (I am not sure how a niche smaller bike would compare to what I have now in terms of riding effort/experience and cost especially without a good-deal local used or clones on sale).
Though bicycling also has its limits/caveats where I'm at (also for me personally, so I don't have a standard commute) but the specific utility (especially due to a nearby trail) that is there in different forms makes it worth it (health being a big one, 1-way trips, I even fetched water 12L at a time when the pump was out).
Stage 2 of the four stage strategy.
Or perhaps even stage 3 but somehow even more detached.
You should obviously get Pop-Secret.