Easier: Stop using trademarked terms (particularly in this case where it's the original game name) and screenshots of the logo.
It's a multiplier to being caught, and can still result in a takedown even with original assets (for example, DMCA's sky which originally used the M name in the title). The further you distance yourself from trademarks/IP the better.
Seems to me more like they repeated all their old mistakes and made new ones. The engine might've slowed development (and gave some influences/limits etc) but design direction seems to be the issue. Being on-par with their older games would be a step up, it's like they missed the point of why people liked their worlds.
Including a trademarked term right in the title is the thing that gets most fan projects. It's a multiplier for takedowns, it can't get any easier for companies than running a simple script that just searches Itch/Gamejolt/Github for terms and then doing a mass takedown of the results. And that will even catch things with 3 downloads.
Sure user-added or redone assets could help, but just distancing the name would help a lot more. Having 100% new assets won't stop a takedown if you use trademarked terms (see DMCA's Sky), and the DMCA system doesn't really discourage overstepping unless somebody has the willingness/money/time to take it to court.
=image detection could be a thing as well though, so be careful with screenshots especially with a logo
But do you actually think anyone actually never tried in their entire life, and don't you think maybe they'd have reasons for anything close to that being the case? Or are you going to say "nah it's really just you (but not in a way that you deserve help with), I see no issues out here and effort is definitely worth it you must've just done it wrong (and even if not, still your fault)."
I mean people who bow out of "constructive participation" have likely been failed by their society in some/multiple ways (physical/mental healthcare, housing/community, transportation, or other ways related to money). Hard to be productive when you can't fully function for even yourself.
Then again, it's a coin-flip on if they-who-hate(s)-the-government want(s) to fix those problems or if they want corporations to run everything (more than they already do, yet with no accountability at all). Maybe that's what you meant, but lacking that specificity (better with something like thing-that-you-do-care-about is political). If that is your point, also easier-said-than-done especially with broken political systems and large-scale problems that are caused by still-upheld decades-old bad policy.
It seems to me that atlas orthogonal adjustment is more of a real thing offered than just getting your neck twisted, then again as someone who probably needs that (I had whiplash many years ago) I have no idea if the places near me have the equipment for it (or x-ray stuff needed) so that along with paperwork/scheduling has stopped me.
I am not participating for very bad(/sad) reasons. Here's to another lousy millennium.
Somewhat personal (including language preference/difficulty), but ultimately I just kinda lost hope/motivation for doing further learning/projects. The last code I did, load format example
Well that and AoC never really excited me, was for something more open like L1T's Devember but I didn't even pretend to myself that I'd try this year.
I mean often times they just have a script that looks for the trademarked terms (or in some cases, visual matches, or music for video), so it does matter using such things. At least when something it released, if it's largely original work using trademarked names/logos is an easy way to shoot yourself in the foot (and can result in very early detection).
I also doubt takedowns are usually a higher-up hearing about said projects and "ordering the strike" (probably just that it popped up on an automated/intern-ran script), that's why I think even the easiest changes would be good to do. Because they probably aren't ever going to see Jimmy Eagle even if it were uploaded and popular.
The video part isn't really important to my point, just the general idea that involving trademarked stuff is basically a multiplier for risk. Some simple changes and fans will still see what it is and like it, scripts won't. And people fail to see this too often, so I don't think people should encourage it because "it's probably fine".
That's why I said without consequence. By that I specifically meant that a takedown could be used no matter the context. Non-infringing videos are often taken down and often people don't even fight it because doing so can result in strikes.
Most people probably aren't going to fight anything in court let alone compete with an expensive team of lawyers, so they aren't ever going to get even the slightest pushback if they overstep things. That's why I say it's better to distance yourself from trademarks as much as possible.
I'm not even talking about monetization, just that they're making and announcing something that is obviously DMCA-bait. Even the video could be taken down without consequence (even if it didn't have monetization enabled, also the corp could force enable and get the money). This is a common thing that happens and it seems completely pointless and easy to avoid (again, even just plausible deniability/under-the-radar level).
If somebody was going to make a video cooking something "just for fun"/learning, I'd also say they should still try to be mindful of food safety rather than saying "if I get food poisoning, I can deal with that. Don't do-as-I-do".
How difficult is it to call it something like Toby Bird's Overground? Feels particularly silly on somewhere like Youtube, where if the video blows up it's likely any future hopes for your project will too (and this could happen at any arbitrary point in the future, though probably with a change of staff or just before a new competing title is about to be released).
That and I feel that at least a little plausible deniability (while matching the feel) would add to the "Hey, has anyone ever told you that you look like Tony Hawk?" joke.
(see also the video PSA: A Message to Unofficial Fan Game Creators)
Kbin has crosspost grouping, but it's not very aggressive/collapsable yet so if someone crossposts to a bunch of communities it's still going to take up more space and be annoying (especially if you do that with all posts and then make multiple posts in an hour).
=it's not "and crossposted to 6 other communities" (with more info on the thread itself) or something like that
TBH posting something 4+ times just seems silly with federation, we can all see it and it won't make a difference for anyone browsing new. A bit better now that crossposting exists (grouped for me on Kbin), but still. It might depend on subscribers a little bit but more likely you're just splitting the discussion up as there is no merging solution there yet (same for needing to sub to multiple communities to get all the content, but then probably having mess because of it).
I know there is no perfect way to do this, but posting to the the community that makes the most sense and then later crossposting to other communities (and potentially other instances) to get at-very-least different time exposure might make more sense, even better if it's actually new related content (and you link to the previous post).
It's probably stuff being less "indie" than it appears on the surface. Both of those games you listed appear to have successful publishers, one behind Maplestory and multi-million (in USD) net income (also largest shareholder is investment firm, Maplestory NFTs). The other has more games (and significantly more DLC) on Steam.
That doesn't really answer your question, well aside from saying money. Though there may be a deeper connection as well (shareholders having hands in everything etc)
I want to be a robot(ic-appearing cyborg) for the aliens.
Or maybe Nordic scientists in 200+ years, which probably would be the equivalent of aliens for me who only speaks English.
I'm pretty sure I have Schizoid Personality Disorder though, not autism. (probably similar in the ways that matter, or maybe worse)
Many library-goers are worried about ice on the sidewalk to the front entrance due to the extremely cold temperature. A guy pouring his lukewarm coffee on the ground hopes he can help.
Giant robot is ok, but put my brain in a small robot (well it'd be cyborg body at that point, yet not resembling human much at all and the body could have some autonomy at times)
Godot's SDFGI seems like a good tradeoff, particularly as it works well on not-super-new GPUs (Juan: "but you can run them great on something old, like an gtx960 or a rx450 and get pretty real-time lighting at 1080").
Easier: Stop using trademarked terms (particularly in this case where it's the original game name) and screenshots of the logo.
It's a multiplier to being caught, and can still result in a takedown even with original assets (for example, DMCA's sky which originally used the M name in the title). The further you distance yourself from trademarks/IP the better.