Skip Navigation

InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)IC
Posts
0
Comments
42
Joined
2 yr. ago

...

Jump
  • It's weird that you are aware of this but still decided to prsent it as "hiring a dipshit to make a shitty java clone". It pretty clearly says that Eich wasn't the one that wanted to make it java-like.

  • Yes a strict 80 character limit would be bad but that's why modern formatters aren't strict and default to 90-100.

    I've pretty much never seen code that would have been more readable had the lines been longer than that.

    My main argument is still that shorter lines are more readable. I just think it's a bullshit argument to say that long lines are fine because large monitors exists. I don't see how that makes me crazy.

  • I have a massive ultrawide and I still 100% believe in line limits. Long lines are harder to read in general but even with a limit of 100 I frequently have 3 files opened next to each other and I can't read entire lines easily. Line limits just aren't about the size of the monitor and I can't believe people still say that.

  • Can you share any examples? I have yet to see an rtx enabled game that was unusually shiny. Most non RTX game already tend to have way too much specular reflection but the few RTX games I've seen were way better with that.

  • Performance is always about doing as much as possible with as little as possible. Making a game runs faster automatically makes it more efficient because the only way it can run faster is by doing less work. It's just that whenever you can run faster it means the game has more room for other things.