Unity to Cap Runtime Fee to 4% of Revenue Over $1M, Users Will Self-Report Figures
hypelightfly @ hypelightfly @kbin.social Posts 0Comments 354Joined 2 yr. ago
hypelightfly @ hypelightfly @kbin.social
Posts
0
Comments
354
Joined
2 yr. ago
Quick math shows that's irrelevant with a 4% revenue cap, as I pointed out in my original comment, and at best they will be paid the same as just doing a 4% revenue fee. More likely they will get some amount less than 4% from most devs.
The only reason I see for them going this route instead is to claim they are still royalty free, install fees aren't royalties. Which is BS anyway.