I've played the game when it was free for a while and I'm wondering why this doesn't happen more often. The game is a pile of huge gameplay concepts, wasted potential, repetitive mechanics and a ton of bugs. I like what it could be but we've lived in that illusion long enough, chances are this will stay in development and eventually just cease to exist.
There's a very small chance it will get officially released but honestly nothing I even have to consider.
If only the developers started to to finish and polish parts of the game...
Yeah as someone who's been producing for 6y I haven't looked into LMMS a lot but that's also because I did not really like what I saw particularly. Ardour looks a bit more robust.
There's the argument that you can make every type of tool have the same effect if you use it properly, but imo it's a big difference in the end. So plugins will always be a bit of a struggle for compatibility in Linux (I'm sorry Linux power users, but I've been there and had to go back). Otherwise it might be a viable option.
Don't forget the other details about war crimes against Palestinians and Palestinians living in towns caged in, and getting assaulted day in and day out through the fence by Israelites. And the constant harassment online. And Israelites taking over their homes forcefully. And them having no place to live.
I guess sometimes you can get lost in the details. My bad.
The publisher has been pressing hard on paid stuff in payday 2 and payday 3 didn't have enough content / solid enough gameplay to replace it. Also there's denuvo, and denuvo is not giving a great first impression.
5/5 thick french accent but most genuine conversations I've had in like 5 years at work. Sad he's gone now, but will discuss Stromae on the clock again when he visits.
Used to play games and I was so focused on gameplay, I always thought "why even have a lot of art in there". But then you realize if the art sucks, you wouldn't even be giving it a chance.
And this extends to skins and stuff. If it's "just cosmetics", that still means there is some art that is now hidden unless you throw money at your screen. And depending on how much it is, the game might be way too boring without it. So you're still buying bits of a game after the fact. And voila, we're back to the reasons why DLCs suck.
I can condense their article down to "we need money, and we can get it through ads, so we built our own ad network to preserve privacy".
But I don't like that. This decision does not exist in a vacuum. This comes after a number of other decisions leading me to believe they are shifting priority to making a profit. Telemetry being opt-out, pocket, selling ads on home screen, ...
This is the icing on a shit cake and I'm sorry, Mozilla destroyed their value proposition about half way into their chain of bad decisions.
If you still wanna use Firefox, fine. I don't care about that. I don't understand why, but that's ok, it's your god damn decision. But I wanna alert everyone else that Mozilla is not who they used to be and it's time to reevaluate why you use the browser you do.
Saying this is an ignorant take is invalidating all the experiences I've had configuring Firefox back to being privacy friendly, and I don't appreciate you calling me ignorant for that. If you disagree, that's fair, but you can do it without attacking my credibility. And doing so by giving actual reasons would definitely help your case.
Been called an idiot for saying that I wouldn't trust Firefox as far as I can throw it like 2 months ago after they made telemetry opt out.
I can't believe that someone who is privacy conscientious would just stick to their guns rather than watching out for their privacy.
I just hope someone else picks up the shards and runs with it and then we can all just focus on making them better instead of getting riled up over a god damn browser lol.
POV: you are sitting in a comment section right before all of the arch enthusiasts start proudly proclaiming their allegiance. You know it's calm for the moment, but the storm is most certainly scheduled.