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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)HI
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159
Joined
11 mo. ago

  • Good job writing this up! When I picked UPBGE I expected the only big performance concern to be highpoly deformations in rig animations, so I thought it's a no issue for me as I'm doing a very lowpoly thing. Eventually depsgraph turned out a massive problem and at this point every new dozen of objects added to scene hits FPS in mysterious ways, even when there are no constraints or anything like that on those particular objects. Overall I'm using maybe a two dozens of constraints and one simple geonodes setup in the scene, and being able to use those was one the biggest motivations to use UPBGE at all. Turned out they're really problematic due to depsgraph. I'm sticking with UPBGE for my current project, but I'm really considering moving on afterwards, the way I choose to organise everything in separate composable components hopefully going to make porting it simple. I actually ported enemy ai state machine from my other Godot project to UPGBE, and now it seems I'm going to port evolved version of it either back to Godot or maybe even Unity 😅 Anyway, it's very fun and productive working with UPBGE, but performance is surprisingly too bad even for very simple lowpoly games, when they require a lot of dynamic objects in the scene.

  • One fun and moderately easy strategy is running into forward tunnel all the way down into the pit, killing a sergeant for a shotgun, running through acid into the room with health and pickups on the left, and then killing 2 more imps. PS: I'm doing it with strafe through (< and > or alt + arrows).

  • There are studies that look deeper into model collapse in various AI models and demonstrate some interesting results. In this one, there is an example of how model degrades over generations. I think the model presented here is the one used at Meta, but with a smaller number of parameters.

    Example 1. Example of text outputs of an OPT-125m model affected by model collapse—models degrade over generations, for which each new generation is trained on data produced by the previous generation.

    • Input: some started before 1360 — was typically accomplished by a master mason and a small team of itinerant masons, supplemented by local parish labourers, according to Poyntz Wright. But other authors reject this model, suggesting instead that leading architects designed the parish church towers based on early examples of Perpendicular.

    • Outputs:

    • Gen 0: Revival architecture such as St. John’s Cathedral in London. The earliest surviving example of Perpendicular Revival architecture is found in the 18th @-@ century Church of Our Lady of Guernsey, which dates from the late 19th century. There are two types of per- pendicular churches : those.
    • Gen 1: architecture such as St. Peter’s Basilica in Rome or St. Peter’s Basilica in Buenos Aires. There is no evidence that any of these build- ings were built during the reign of Pope Innocent III, but it is possible that they may have been built during the reign of his successor, Pope Innocent.
    • Gen 5: ism, which had been translated into more than 100 languages including English, French, German, Italian, Spanish, Portuguese, Dutch, Swedish, Norwegian, Polish, Hungarian, Slovak, Lithuanian, Estonian, Finnish, Romanian, Bulgarian, Turkish, Croatian, Serbian, Ukrainian, Russian, Kazakh, Kyrgyz.
    • Gen 9: architecture. In addition to being home to some of the world’s largest populations of black @-@ tailed jackrabbits, white @-@ tailed jackrabbits, blue @-@ tailed jackrabbits, red @-@ tailed jackrabbits, yellow @-.---
  • Nothing is truly random

    Modern physics says otherwise. Einstein also thought exactly like that with his "hidden variables" theory which was later disproven.

    Edit: I was interested to read some relevant discussions and here's some links with quotes

    https://philosophy.stackexchange.com/questions/29364/does-true-randomness-actually-exist

    https://physics.stackexchange.com/questions/651011/is-there-quantum-randomness-that-significantly-affects-our-macro-world

    It seems very likely that every deviation from perfect homogeneity and isotropy in the universe is due to amplified quantum fluctuations. (That's true in inflationary cosmology, and I'd expect it to be true in practically any alternative to it.) For example, the shape of Earth's land masses was probably determined by quantum fluctuations, and has had an enormous influence on human history.

    Quantum fluctuations is basically true randomness on quantum level.

    The randomness is largely canceled out, except in the case of unstable systems which magnify the effects of any perturbations, no matter how small.

    https://en.wikipedia.org/wiki/Macroscopic_quantum_phenomena

  • I find this kinda similar to moderation on Reddit and 4chan for example, maybe a bit less bad. Here you have transparency with mandatory reasons for every action, and there you can get banned for anything including moderator's bad mood, but the big difference is: they don't even have to explain their decisions and 4chan even has a rule like "you are not allowed to discuss moderators and moderation". But the real deal breaker here is that you can simply avoid instances with that kind of thing going on: register on another instance and prioritize communities from other instances - and you're mostly out of reach of those mods and any of their moderation actions. I escaped from lemmy.world in the first two weeks. Still subscribed to some communities there, but mostly in a passive way and prefer to participate in alternatives.

  • Reposting from my other reply: There is strafe actually, even two ways of doing it, using original DOS bindings: < and > or alt + left/right arrow. For me the easiest way to do it without strafe is just to move forward a bit, then go back and wait for dudes to come in from the right. Dealing with imps is really hard since their fireballs are sped up significantly. I tried a bit more and it seems it's possible to actually beat this level properly. You can get other weapons and powerups. It's just really hard with speed mode and nightmare difficulty.

  • If you go back in time, you are just going to do what you already did because that is in the past.

    Only if the Universe is deterministic. If not, random rolls having different outcomes may completely change the course of events and decisions made by people.

    Edit: I see I'm being downvoted, so I'll explain further, if the Universe is deterministic means everything will be the same any time you relive the same time segment, if not, it means even the weather can be different due to aggregation of butterfly effect of different random outcomes in the Universe, and weather being different is already big enough change to be able to influence decisions and course of events. And I'm not meaning weather in the exact same spot you time-traveled to. Even if you restored the exact same state of Universe at some snapshot, if the Universe isn't deterministic, various random events happening after that point in time can have different outcomes which will aggregate and lead to even more different outcomes in future. Weather might be different the next day and because of that you decided to hide from rain in cafe and met someone there which can completely change your life.

  • Probably something like attractor field theory from Steins;Gate. In my view it's basically timelines with a bit of topological though thrown on it to combine closely related timelines into bundles, similar to some algebraic topology concepts I guess.

  • Amplenote, never looking back. Organizing notes with tags, combined with proper rich text formatting and attachments is what makes it perfect system for me. I'm using free plan, considering subscribing in future just to support the app, but I don't need any of the paid features atm.

  • Played some Doom 2 (halfway through Deck the Underhalls) today, gonna play Skyrim now (started new playthrough few weeks ago). After finishing Underhalls I'm gonna proceed to play even more Doom, and after finishing Skyrim I definitely wanna play more Morrowind, some big things released recently [1] [2].

  • The term was likely borrowed from the credit industry's bond ratings, where "AAA" bonds represent the safest investment opportunity and are the most likely to meet their financial goals.

    Oh nice, this makes sense.

  • I'm using Logitech MX Mechanical Mini. It has nice subtle lavender white backlight. Other notable thing about it is, it's wireless and comes back after inactivity in fractions of second. Something many wireless mechanical keyboards struggle with.

  • To go the 100% enjoyable route, I need to know more things which naturally put people in this state. I do such things by experiencing them myself, and once they get there I know this is something which would fit in such a work.

    Regarding this point, I think one of the most safe and efficient tricks to do this is to keep introducing novelty. If you have a game that has a fairly limited number of distinctive unique things that are introduced quickly and afterwards are simply repeated in different combinations it will less likely have such effect. For example a sandbox that introduces everything in 10h and then 90h you just play around with it will probably not have this effect, it can even become a chore. But a story-driven game which constantly introduces novelty on plot level but also sometimes introduces some new mechanics and content, have big chances to have this effect. In reality it's more complicated, and there are many dimensions to this like challenge/frustration for example. There are games that use frustration as a tool to some extent to make winning certain fights feel exceptionally rewarding (soulslikes is the most popular example). But if you make it too challenging/frustrating there is a risk that player gives up and leaves in state of frustration which makes it a big failure. This particular thing is high-risk/reward type stuff.

  • I played Morrowind multiple times in past, mostly aimlessly, only recently I decided to give it another go and actually focus on main questline. This way I beat Morrowind + Tribunal + Bloodmoon (TES III GOTY edition in Steam) in 96.4 hours. I don't remember the price but IIRC I got it on sale very cheap. All those hours were very rich and enjoyable. I played with few dozens of visuals improving mods though, used this guide: https://wiki.nexusmods.com/index.php/Morrowind_graphics_guide

  • I personally mostly watch gaming streams as a background for work, never as focus activity. As a main activity I definitely prefer to play myself rather than watch others playing, with a rare exception when I'm just interested to see a few minutes of gameplay of some new game to see if I'm interested in it.