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Posts
42
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128
Joined
2 yr. ago

  • I do wonder why they decide to do this. Replacement Nintendo docks probably aren't a big money maker. Maybe they did HDCP (HDMI copy protection for movies and such, used for YouTube and such when they finally get it working) on dock side for Switch 2 so this is their attempt to stop people getting the video feed in between? Just speculation though, and I might be very wrong.

  • It's very much fixed now, enough as to where I have gotten back into my play through after abandoning it due to the terrible performance on Switch 1. Still, I think Nintendo and Game Freak should be embarrassed that this released on Switch 1 in the state it was in in the first place. I don't think many people would have minded a delay or even Switch 2 exclusivity if it meant a better final product.

  • I am unsure. I'll give this a try soon, as it looks like it probably does the trick. Thanks for letting me know.

    EDIT: Seemingly not, at least on my setup. It was installed automatically as a dependency of Steam, but I needed to use my previous commands to get Proton to work.

  • Definitely. It's a remaster of a 3DS game, and Switch 1 had way more complex games come out and run well. I have a feeling this was because of some sort of deal to make it a big Switch 2 title to shift systems. Then again, given this is Square Enix we are dealing with (who often have release strategies that make no sense) who knows what the actual reason is for this being a Switch 2 exclusive.

  • It works fine on my console. If a firmware update doesn't fix it, it's probably worth contacting Nintendo support and see if you can send it in for repair, or better yet just get an exchange from the retailer you bought it from. It's not certain to be a hardware issue, but at the same time it's not out of the picture on an early production piece of hardware.

  • All the consoles + PC screw you over in some way, shape, or form. It's just a question of what you are willing to put up with and your red lines for what you don't want. I wouldn't go so far as to say there's a bias against Nintendo though, it's just the most talked about company since they're the biggest console player at the moment.

  • It's down to personal preference, in my opinion. Steam Deck has more flexibility (any game store + Steam, since it is just a Linux PC in a convenient form factor, so you can go through the massive PC back catalogue as well as enjoy massive sales), but the Switch 2 has a wide array of exclusive titles (Mario Kart World is like my dream Mario Kart, and I am not ashamed to admit I'm addicted to Fire Emblem) as well as the third party titles. Deck has more online features (Nintendo for some reason refuse to put achievements into their consoles, plus Steam has the community pages), but Switch 2 has a better local multiplayer experience (being able to detach a Joy Con and play with a friend on a long train ride or something is amazing). I would say buy both, but most people would rather not do both (since it's a lot of money, two separate devices, and also two separate libraries). It really depends on your priorities. Personally, I lean more Switch 2 due to its good combination of exclusives and third party games, but that is heavily influenced by the fact I have one.

  • They probably screwed up the rubber making then. For some reason, early Joy Con 1s in particular have even more defects than most of them, possibly due to sloppy and rushed production. It's a shame this happened though, because you should reasonably expect this to not happen on a product you buy for hundreds.

  • This looks like a case of rubber reversion (also why old rubberised stuff on phones and such gets super sticky). What sort of temperatures were there in the TV bench? If it got hot from other equipment inside or external heat, that could significantly accelerate the damage. Either that or during the production process the rubber wasn't produced properly (chemical stabilisers not working properly, so on) which is entirely likely considering the disaster that is the Joy Con 1.

  • Joy Con 1 is a design disaster internally. I really question how they managed to get past testing sometimes. The original board on the right Joy Con that came with my Switch was so poorly made they even forgot to fully solder in the R button, causing it to literally fall off during disassembly. As a parting gift, the casing plastics developed a crack around one of the screw holes, causing the screw to no longer go in properly. I had to hack together a shell from a parts Joy Con I bought, since it was a special Smash edition Joy Con that I couldn't get a new replacement of.

  • USB mice are a bit of a weird situation. You can't use them in menus or as direct replacements for Joy Con 2 mice (so no Drag x Drive, no Welcome Tour, so on), but you can use them in some supported games (most notably at the moment Nobunaga's Ambition Awakening).

  • The Switch 1 Pro Controller also worked fine in the past with a third party cable (it was some sort of phone charger, I can't remember the exact model). I haven't got one at the moment, but if I get the opportunity I will let you know how it goes. However, it is likely going to work due to my Switch 1 Joy Con charging grip charging fine off all the random cables in my house in addition to the one that comes in the box.

  • Unfortunately couldn't find anything better than DisplayHDR 400, but I would recommend this Alienware AW3225DM instead of the Samsung as it has HDMI 2.1 support, which is most likely needed for 1440p output at 120Hz for Switch 2. The Samsung only has 2.0, so will be a bit flaky when it comes to 1440p 120Hz output - my Alienware AW3423DWF for example has a HDMI 2.0 port, and the Switch 2 only allows me to use either a 4K 60Hz input (downscaled by the monitor to 1440p 60Hz for a better 1440p display) or 1080p at 120Hz.

  • I'm assuming you are in the UK from the instance (same as mine). What sort of budget do you have, and what size do you want? I'll have a look and see if you can scrape in DisplayHDR 500.

  • I'm running a QD OLED monitor, so take that into consideration with my results. HDR in Nintendo titles seems to be more focused on increasing colour accuracy rather than "pop", which will be something that is down to your personal taste. For example, the sun in Breath of The Wild turns from a white blob in SDR to a well defined sun with rays in HDR. It is definitely noticeable, but not in the same way as a lot of other consoles or PCs do HDR. However, this depends on the game, as Cyberpunk 2077 (I don't own it so have to go off what other people say) has a far brighter and more traditional HDR master that has high contrast.

    I would not recommend getting a HDR 400 monitor if you can. The specifications for HDR 400 are significantly watered down (10 bit not required, sRGB colour gamut rather than WCG, high black level luminance allowance, so on) compared to even DisplayHDR 500 certified displays. If HDR is a priority, it would be worth getting maybe a lower refresh rate monitor but with at least DisplayHDR 500, as the HDR will be far better.

    I can't comment on HDR at high refresh rates as I have no games at the moment that use both, although I assume it would work fine at high refresh rates.

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    The PS3's comeback was insane

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    Ace Combat 5 players represent

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    Better screws for the back of the Switch and Joy Cons to replace the tri wings

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    Nintendo community at the moment

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    I am convinced the makers of those ads are on something strong and very illegal

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    dam (n)

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    Improved performance (?) from changing out thermal paste on Switch - and a question for anyone else who has tried

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