Fair point, and to your other point it looks like RimpPy is indeed closed source. I took a peak and the source code archives on the release page just extract to the same 2 files in the GitHub repo.
Rimsort looks great though - I'll definitely give it a shot on my next playthrough, so thanks for that.
You make a valid point, I just personally disagree that this was good timing on their part (and for the record I'm not downvoting you or anything). A better time would have been before the show dropped - granted, they likely didn't anticipate its overwhelming positive reception.
I know I'm in the minority here, but I bought FO4 after watching the show and immediately installed the highest-rated mod pack on Nexus, assuming with a game this old it'd work great. I've been playing their games since Daggerfall and believe that modern Bethesda games are best played modded - at the very least with the unofficial patches that fix issues with the base game. I only found out a few days after starting my run that there was an incoming patch that'd ruin my fun.
Anyway - it's not the end of the world. I'm used to patches breaking mods and having to replace them or wait months for them all to get updated. Just having some fun slagging on a publisher that, in my opinion, timed this badly. I don't regret the 10 bucks I spent on the game, as I'll eventually get back to it.
I mean, technically yeah - the criticism here is just that Bethesda chose the worst possible time to drop an unnecessary patch considering the influx of new players from the TV show's success.
Bethesda has so far stayed quiet about the update's reception, so there's no clue as to whether an official fix or even an option to rollback may be forthcoming.
My bet is they "fix" it in 6 months once most mods have been patched, this breaking them all over again.
Ah! It was right there the whole time - I had already skimmed through that page. On a phone at the moment and didn't notice the table that clearly shows the breakdown by the official repos. My bad!
I tried following some of the links to see, but the article isn't clear as to where these tested packages are from. I'm assuming this is just the regular repos and not the AUR. I'd expect those to have a lower reproducible build rate, being that they're kinda the wild west of packages.
I bought it last night and only have a few hours in. So far it's pretty great though. I look forward to seeing it continue to develop, and according to reviews posted by pre-release testers the developer is very open to community feedback.
It's definitely not a fully complete game yet, but I expect I'll get at least a couple weekend binges out of it before I shelve it and wait for more content.
Also, it's working perfectly in Linux (through Proton) so extra points there.
Genuine question: Are these sorts of issues actually happening more frequently now, or are they just getting reported on more broadly due to the bigger issues with Boeing planes earlier this year? I feel like every week there's a new article about stuff falling off of Boeing planes, whereas until recently it seemed like we'd go months without this sort of news.
Seriously - that stuff is powdered magic. I started cooking with it a few years ago and it's a total game-changer. The only challenge was forcing myself from adding too much. It seems to have an actual acrid taste if you add so much that it's obvious.
To give the dude some credit, a while back it was kinda in-style to hate on gluten or think you're intolerant to it, so maybe this is just a reaction to that?
I think the thing that saves me from doing stuff like this is that as I get older I've begun to hate extraneous cables on and around my desk. For the longest time I've stuck with cabled peripherals, but I think my next buy will be wireless in that department. Now if we could make this foot pedal wireless...
Fair point, and to your other point it looks like RimpPy is indeed closed source. I took a peak and the source code archives on the release page just extract to the same 2 files in the GitHub repo.
Rimsort looks great though - I'll definitely give it a shot on my next playthrough, so thanks for that.