In case you don't know, you can do an interactive rebase and amend any past commit, not only the latest.
If the commits were already pushed to a remote, you can still do it but need to add --force or --force-with-lease to your next git push to make it overwrite the remote branch.
Putting everything on discord makes information unsearchable via search engines, which is objectivily not great. This recent habit is contributing to killing the web.
On a more subjective note, I just don't like it. On the top of my head : Confusing interface, wont' shut up about nitro, requires a phone number.
Cheaters are a big problem in this game. To experience the cool parts of the game without all the bulshit, there is still SPT-AKI for playing solo and also the SIT mod for PvE multiplayer coop.
Very hyped for 2.0. I'm on yet another Factorio playthrough, this time on the steam deck. This game on the go is brilliant. Gamepad support is very good, framerate is solid. The devs really did a fine job.
I've tested jellyfin this week on my dedicated server. It's cool but most of my files need transcoding to be played on the browser, which my weak server CPU cannot handle. The best option I found to stream any file format without eating up all server resources on this machine is to set up a simple nginx server with autoindex streaming the files to VLC. I use the "Open with VLC" browser extension to quickly open the links. Playback performance is quite good (scrubbing is fast) and everything plays well.
Honestly, I don't see a difference performance wise. There was even this game I've played called Gunfire reborn that was running noticably better under proton compared to win10 on my system. The actual problem that's still ongoing is games with anti-cheat though. Apex Legends enabled EAC on linux and it works like a charm, but most game devs don't care.
Can it run doom?