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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)BH
Bloody Harry @ harry315 @feddit.de
Posts
6
Comments
186
Joined
2 yr. ago

  • Reading the Apple Human Interface Guideline, it states the following:

    If you use a button that behaves like a toggle, you generally use an interface icon that communicates its purpose, and you update its appearance — typically by changing the background — based on the current state.

    So Design 1 lays closest to best practice. Regarding the ellipsis menu, I'm not sure what to do there. I'd really like a consistent approach, but a stroke-and-filled state might lead to more confusion than what's there currently. I'm all in on your Design 1 right now.

  • A single visual clue should be linked to a single behaviour. Design 2 has two visual clues for one thing (filled heart and crossed out), that's one too much.

    I'd much rather prefer consistent design with the rest of the app. This would mean a possible Design 3: Stroked heart, no filling, and crossed out when the button will unsubscribe you

  • What I find most interesting, though, is that there were only 250 Million daily active users in the first place. Musk paid like 176 bucks per user. There's no way he could've milked that much revenue out of the users in any reasonable time frame.

    Sure, there's weekly and monthly active users, but how many ads can you possibly show someone who spends 5 minutes per week on formerly-known-as-Twitter?

  • #Unity

    Jump
  • I'm irritated that they're making it especially hard for small and low budget applications. AFAIK they are what made Unity popular in the first place?

    Guess the big studios need more competitive pricing because they will just switch to another engine or build their own if Unity's price model turns out to be too high for them. Small devs won't be able to switch around too much, on the other hand.