What things am I a dumbass about?
hakobo @ hakobo @lemmy.world Posts 0Comments 41Joined 2 yr. ago
There is typing weakness and resistance. Each Pal can have 3 moves and you can swap out the moves from whatever they know and you can also teach them moves using move fruits (aka TMs). However you don't directly control your Pals. It's real time action based combat. So you are running around shooting and dodging and your active Pal is doing the same all on their own. So no, it's not a pokemon game, it just has some elements of it in the form of catching, leveling, learning moves, breeding, and having some pals prove utility skills.
The combat definitely lacks depth, but they have also provided other gameplay elements to offset. Base building is a big one. Your Pals can be assigned to do jobs in your base, and different pals are capable of different tasks. It's first and foremost a survival game and setting up base automation is a core part of that. Your base occasionally gets raided by wild pals or bad NPCs that you have to fight off.
I actually agree that I don't think this game will last long, for me at least. But that's fine. Not every game needs to be a forever game. For $26 on steam (or included in game pass), I've already had enough enjoyment out of it just in the last few days to make up the cost. I mean, that's pretty much the cost of going to see a movie.
It's weird. I would say it feels very unpolished, yet at the same time, it works way better than I would have thought for an early access monster collector. It totally feels like a meme, but it's actually quite fun at the same time. I don't think I'll play it forever, but it's definitely my addiction this week. I only downloaded it because a friend suggested it, it has Pokemon elements, and it's included in game pass so I had nothing to lose, but I've already put probably 15 hours into it this weekend.
Half of the places I order from seal the bags with stickers that make it obvious if someone has tampered with it. And also, I don't really worry about it because I have never done anything to this stranger to make them inclined to tamper with my food. And if they're doing this job, they probably really need the money and don't want to risk getting banned (can't really say fired because they're not technically employees) and are also in such a hurry because every second counts on picking up enough orders in a "shift." Not everyone is out to get me. I've mostly had good experiences with delivery and most of the screw ups are from the restaurant, not the delivery person.
All that said, I should order less delivery. For my health and my wallet. But I just value my time probably far higher than I should.
The holes don't actually do anything. https://youtu.be/udNXMAflbU8
Spare a dollar?
Estimate includes property taxes.
It basically means trend. It's sorta evolved from the concept of "metagaming" where you're not just playing the game, you're gaming the game. People now use "the meta" to refer to the collection of viable strategies for a game, and "the current meta" to refer to what is popular at this moment. This could be types of decks in a card game, character builds in an MMO or a MOBA, or other things like that. Presumably, for twitch, "the meta" is referring to not strategies of playing games, but strategies of gaming twitch. In other words, strategies to maximize viewership and income, and specifically, what is working at any given time.
Someone (possibly recently?) figured out the protocol and how to register a phone number without needing an apple device. Older versions of stuff like this required having a Mac virtual machine and routing messages through it using a user's AppleID, so this was much easier. I saw a video that was bragging about how this new method would be very difficult to block because doing so could affect regular users, and I just kinda laughed at the naivety.
For most people it will be things like tax documents, medical receipts (assuming you are in a country where that's important), photos of kids' life milestones, photos of family members who have passed away, copies of leases, receipts for large purchases for insurance purposes if your house burns down. Things like that. Also, if you do freelance work like web design, photography, video editing, writing, music production, game design, research, etc, you want to make sure that stuff is backed up.
For any really important data, you should always have at least 3 copies. 1) Your working copy on your computer. 2) A local backup which could be an external hard drive, a NAS, another computer, or whatever. 3) An off-site backup. That could be a cloud service, a computer at a friend's or family member's house, an external hard drive in a safety deposit box, etc. The off-site backup is in case your house burns down or is robbed.
If it's REALLY important, you may have even more than that. There's also the issue of how often do you update the backups. A hard drive in a safety deposit box is hard to update compared to uploading to Google Drive which can be automatic, but the hard drive in the safety deposit box is more secure. So you have to weigh your pros and cons.
It is not. It is pretty easy to break water down into hydrogen and oxygen.
What are you talking about? This is from an actual news broadcast in Spokane Washington many years ago. There's a transcript of the broadcast on this page. One man stabbed another man who was arguing with his wife.
https://knowyourmeme.com/memes/what-are-you-gonna-do-stab-me
One of my favorite stories was from a D20 modern campaign we were playing. This is a setting where it's modern time, but some supernatural stuff still exists. There was a cave system under the city that we were exploring and we found a mummy and a bunch of skeletons. I rolled a 1 on an attack roll and my DM said I dropped my sword, so for my 2nd attack I said I was going to headbutt the skeleton and I rolled a 20 so my DM ruled that I headbutted this skeleton so hard my head just went down his spine as all the bones just exploded apart. Next turn I was like, that went pretty well, who needs a sword. I tried to headbutt the next one, and rolled another 1. He then ruled that this time I killed the skeleton but it's spine impaled my head and I died. It was the most swingly battle ever, and kinda outside the actual rules, but it's something I'll never forget (this was 10 years ago) and all because we made an effort to ham up critical successes and failures.
I second the world of darkness suggestion, though learning a whole new game can be intimidating. But I like the relative simplicity of the dice pool concept. Everything is a 10 sided die. 7 or higher is a success. So for example, you have 6 strength die. If you want to break down a door that takes 7 successes, well good luck. Pretty hard to roll 7 successes on 6 die (though not impossible because 10s get a bonus roll). And then overall I feel like the lore is easier to roleplay because I feel like it's easier to picture yourself as a pack of werewolves or a coven of vampires or whatever version you're playing.
Body language. It's way easier to "read the room" and figure out what the players enjoy and what they don't when you are physically sitting around a table and can monitor players reactions both actively and in your peripheral vision.
Sorry in advance for random stream of consciousness.
There's definitely a learning curve to being a DM. And some people, like myself, just aren't cut out for it. If you want to keep playing with these people, I would suggest being honest with your feedback. Talk to the group about how you'd like to incorporate more roleplaying and cut back on combat. It might be a good idea to try running a pre-built campaign if you aren't already. But even those can be kinda dry without the right DM.
I haven't really played in years, but my DM got to the point where basically, the rules were just guidelines. If a player wanted to try something, the DM would just roll with it. They'd try to come up with a reasonable check for you to roll and then just see what happens. Most of the "funny" moments come from massive failures or critical successes. Ham those up. Instead of saying, "nope, you fail", make up a consequence. "You tried to mount the giant moth, but you couldn't get a grip and it flung you up to an outcropping" or "you missed so bad you hit the column and it comes crumbling down, you and the enemy both take 2 points of bludgeoning."
The rules are great for combat simulation, but if combat was all you wanted, you'd be better off playing Warhammer. The best advice I can give is just loosen up. And again, like Jack Sparrow says, it's more like guidelines. We eventually got to the point where we said, no opening the books during the session. If you don't know a rule, make it up. The goal is to have fun, not to follow the book.
So yeah, it's about mindset and teamwork and cooperation and communication. Being honest in what you want out of a session is the most important thing, because nobody knows what you want unless you say so. They may be able to tell when you aren't having fun, but they may not know why or how to fix it and may just throw more monsters at it because that's what they think will fix it.
As for player death. We embraced it. If we really liked our character, we'd just come back as MyGuy the 2nd, or 3rd, or 4th, and when we got tired of that character we'd move on to something else rolling a new character at the level everyone else was at and picking a few items to keep (assuming someone else made it out alive).
I don't care about the headphone jack. Bluetooth earbuds are super convenient, and when I want higher quality I plug in a Fiio BTR5 to the USB-C port and use that to power good headphones. Way better than a built in dac/amp would be.
Yeah, that's definitely a Costco food court receipt for pizza and soda
When I worked at Toys R Us, we had a kids clothes section and it was basically on a 3 week rotation. One week, brands 1 and 2 were on sale, next week brands 3 and 4, then finally brands 5 and 6 before starting over the next week. It wasn't 100% predictable, but generally everything would go on sale at least once a month. Sales on toys were less predictable just because there's so many more of them to cycle through.